ACTION_MODE_* Constant Group
From NWN Lexicon
Jump to navigationJump to searchAction modes a creature can enter. Used with SetActionMode() and GetActionMode().
These are also used in the OnUserDefined event where the game will send event 20000 + ACTION_MODE_* ID when a master toggles a mode. This is hardcoded into the game.
Constants
Constant | Value | Description |
---|---|---|
ACTION_MODE_COUNTERSPELL | 5 | Counterspell mode. |
ACTION_MODE_DEFENSIVE_CAST | 10 | Defensive casting mode. |
ACTION_MODE_DETECT | 0 | Detect mode. |
ACTION_MODE_DIRTY_FIGHTING | 11 | Dirty fighting mode. |
ACTION_MODE_EXPERTISE | 8 | Expertise mode. |
ACTION_MODE_FLURRY_OF_BLOWS | 6 | Flurry of blows mode. |
ACTION_MODE_IMPROVED_EXPERTISE | 9 | Improved expertise mode. |
ACTION_MODE_IMPROVED_POWER_ATTACK | 4 | Improved power attack mode. |
ACTION_MODE_PARRY | 2 | Parry mode. |
ACTION_MODE_POWER_ATTACK | 3 | Power attack mode. |
ACTION_MODE_RAPID_SHOT | 7 | Rapid shot mode. |
ACTION_MODE_STEALTH | 1 | Stealth mode. |
Known Bugs
The mode for defensive stance is not included in nwscript.nss. A sample definition would be:
See Also
functions: | GetActionMode, SetActionMode |