AbortRunningScript(string)
From NWN Lexicon
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Parameters
- sError
- The error message to emit.
Description
This immediately aborts the running script.
- Will not emit an error to the server log by default.
- You can specify the optional sError to emit as a script error, which will be printed to the log and sent to all players, just like any other script error.
- Will not terminate other script recursion (e.g. nested ExecuteScript()) will resume as if the called script exited cleanly.
- This call will never return.
Remarks
Use this to really hard-kill a script in error, similar to forcing an assert in C++. Useful for debugging or catching very big errors.
Version
This function was added in 1.87.8193.35 of NWN:EE.
Example
See Also
author: Shadguy