ActionSpeakString(string, int)

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Causes an object to speak.

void ActionSpeakString(
    string sStringToSpeak,
    int nTalkVolume = TALKVOLUME_TALK
);

Parameters

sStringToSpeak
String to be spoken
nTalkVolume
A TALKVOLUME_* constant representing the channel on which to speak the string. (Default: TALKVOLUME_TALK)


Description

Adds to the caller's action queue an action that will cause the caller to speak sStringToSpeak. nTalkVolume determines how loud the string will be spoken when the action is processed.


Remarks

This differs from SpeakString(), which causes the caller to speak immediately. Note that the caller must have an action queue for this to do anything (for example, triggers do not process actions).

See SpeakString for more information about talk volumes.


Version

1.22

Example

// Move to a location then shout we've found something
void main()
{
    object oWP = GetObjectByTag("wp_treasture");
    location lDestination = GetLocation(oWP);

    ActionMoveToLocation(lDestination);
    ActionSpeakString("Over here, I've found something!", TALKVOLUME_SHOUT);
}


See Also

functions: 

SpeakString, ActionSpeakStringByStrRef, SpeakStringByStrRef

constants:  TALKVOLUME_* Constants



 author: Charles Feduke, editor: Jasperre, additional contributor(s): Drake Coker