AdjustAlignmentOnAll(object, int, int)
Adjusts the alignment of the party.
Parameters
- oPC
- The character whose party will be adjusted.
- nAlignment
- The ALIGNMENT_* constant matching the axis on which to adjust the alignment.
- nShift
- The desired amount to shift the alignment (numeric range from -100 to 100).
Description
Adjust the alignment of every member of oPC's party including associates.
nAlignment determines the axis on which the alignment changes:
- ALIGNMENT_LAWFUL, ALIGNMENT_CHAOTIC, ALIGNMENT_GOOD, ALIGNMENT_EVIL: alignment will be shifted in the direction specified.
- ALIGNMENT_ALL: nShift will be added to oSubject's law/chaos and good/evil alignment values (thus adding/subtracting the same amount to both).
- ALIGNMENT_NEUTRAL: nShift is applied to oSubject's law/chaos and good/evil alignment values in the direction which is towards neutrality.
Remarks
This function is a wrapper for the AdjustAlignment() function. Because of its complex behaviour, the description and remarks for that function should be examined in detail before using AdjustAlignmentOnAll().
Also note that x0_i0_partywide is already included in x0_i0_common, so you will only need to include one, not both.
Known Bugs
The behaviour of this function is not what you might expect. AdjustAlignment() already applies a 20% adjustment to every player in the party when the alignment for any PC is adjusted. As such using AdjustAlignmentOnAll() will cause each PC to have its alignment adjusted multiple times: once by nShift, then by an additional 20% for each PC in the party, and, finally, by an additional 20% for each associate the PC has.
Requirements
#include "x0_i0_partywide"
Version
1.61
Example
See Also
functions: | AdjustAlignment |
constants: | ALIGNMENT_* Constants |
author: Grimlar