AmbientSoundSetDayVolume(object, int)
From NWN Lexicon
Jump to navigationJump to searchChange the volume of the daytime ambient soundtrack in an area.
Parameters
- oArea
- The area to change.
- nVolume
- The percentage (from 0 - 100) at which to set the volume.
Description
Set the volume of oArea's daytime ambient soundtrack to nVolume.
Remarks
This function changes the volume of ambient sound, not ambient music.
Note that this does not effect any change on the "Sound Effects" slider in a Client's options. This is relative to other server-side sound volumes, and is itself affected by the client's sound volume settings
Version
1.22
Example
// A trigger's OnEvent script:
void main()
{
// Stop the music.
object oArea = GetArea(OBJECT_SELF);
MusicBackgroundStop(oArea);
// Change the ambient sound settings.
AmbientSoundChangeDay (oArea, 46); // al_an_lizrdflk1
AmbientSoundChangeNight (oArea, 46); // al_an_lizrdflk1
AmbientSoundPlay (oArea); // In case it's off
AmbientSoundSetDayVolume (oArea, 100); // In case it's too quiet
AmbientSoundSetNightVolume(oArea, 100); // In case it's too quiet
// Start the music up again.
DelayCommand(30.0, MusicBackgroundPlay(oArea));
}
void main()
{
// Stop the music.
object oArea = GetArea(OBJECT_SELF);
MusicBackgroundStop(oArea);
// Change the ambient sound settings.
AmbientSoundChangeDay (oArea, 46); // al_an_lizrdflk1
AmbientSoundChangeNight (oArea, 46); // al_an_lizrdflk1
AmbientSoundPlay (oArea); // In case it's off
AmbientSoundSetDayVolume (oArea, 100); // In case it's too quiet
AmbientSoundSetNightVolume(oArea, 100); // In case it's too quiet
// Start the music up again.
DelayCommand(30.0, MusicBackgroundPlay(oArea));
}
See Also
functions: | AmbientSoundSetNightVolume, AmbientSoundStop |
author: Iskander Merriman