AmbientSoundStop(object)
From NWN Lexicon
Jump to navigationJump to searchStops playing the ambient soundtrack of an area.
Parameters
- oArea
- The area that should stop playing its ambient soundtrack.
Description
Stops playing oArea's ambient soundtrack.
Remarks
The soundtrack will not cut off abruptly. Instead, it will have a short fade out.
Contrast this with MusicBackgroundStop(), which stops playing the area's ambient music.
You can change the ambient soundtrack for the area using AmbientSoundChangeDay() and AmbientSoundChangeNight().
To start playing the soundtrack again, use AmbientSoundPlay().
Version
1.22
Example
// This example script will stop the music from playing. If the ambient sound is
// crickets, we could make the crickets fade out when the player gets too close.
// A trigger's OnEnter script:
void main()
{
object oArea = GetArea(OBJECT_SELF);
AmbientSoundStop(oArea);
}
// crickets, we could make the crickets fade out when the player gets too close.
// A trigger's OnEnter script:
void main()
{
object oArea = GetArea(OBJECT_SELF);
AmbientSoundStop(oArea);
}
See Also
functions: | AmbientSoundChangeDay, AmbientSoundChangeNight, AmbientSoundPlay |
author: Iskander Merriman