AnimActionPlayRandomImmobile()
From NWN Lexicon
Jump to navigationJump to searchPerform a strictly immobile action.
Description
Perform a strictly immobile action.
Possible actions include:
- Turn towards a nearby unoccupied friend and "talk".
- Turn towards a nearby placeable and interact.
- Turn around randomly.
- Play a random animation.
Remarks
Uses a random 12 plus other particulars to determine what to do.
Requirements
#include "x0_i0_anims"
Version
???
Example
// If the last thing the NPC perceived is a PC, then have the NPC look busy.
// This script should go in the NPC's OnPerception event.
#include "x0_i0_anims"
void main()
{
object oPC = GetLastPerceived();
if (GetIsPC(oPC))
{
AnimActionPlayRandomImmobile();
}
}
// This script should go in the NPC's OnPerception event.
#include "x0_i0_anims"
void main()
{
object oPC = GetLastPerceived();
if (GetIsPC(oPC))
{
AnimActionPlayRandomImmobile();
}
}
See Also
functions: | AnimActionPlayRandomMobile |
author: Baragg, editor: Mistress, contributor: Kookoo