AnimActionPlayRandomMobile()
From NWN Lexicon
Jump to navigationJump to searchPerform a mobile action.
Description
Perform a mobile action.
Possible actions include:
- Walk to an NW_STOP waypoint in the area.
- Walk to an area door and possibly go inside.
- Go outside if previously went inside.
- Fall through to AnimActionPlayRandomCloseRange().
Remarks
Uses a random 9 plus other particulars to determine what to do.
Requirements
#include "x0_i0_anims"
Version
???
Example
// If the last thing the NPC perceived is a PC, the have the NPC look busy.
// This script should go in the NPC's OnPerception event.
#include "x0_i0_anims"
void main()
{
object oPC = GetLastPerceived();
if (GetIsPC(oPC))
{
AnimActionPlayRandomMobile();
}
}
// This script should go in the NPC's OnPerception event.
#include "x0_i0_anims"
void main()
{
object oPC = GetLastPerceived();
if (GetIsPC(oPC))
{
AnimActionPlayRandomMobile();
}
}
See Also
functions: | AnimActionPlayRandomImmobile |
author: Baragg