AnimActionStartTalking(object, int)

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Start talking with a friend.

void AnimActionStartTalking(
    object oFriend,
    int nHDiff = 0
);

Parameters

oFriend
The creature to speak with.
nHDiff
Used to determine if the caller should be more cordial. (Default: 0)

Description

Start talking with a friend.

Remarks

nHDiff looks to mean the hit dice of oFriend.

If the NPC or oFriend are not immobile, they will first move towards each other and say hello. They will then stand facing each other.

Call AnimActionStopTalking() to stop talking.

Requirements

#include "x0_i0_anims"

Version

???

See Also

functions:  AnimActionStopTalking



author: Baragg, editor: Mistress