AREA_TRANSITION_* Constant Group
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Jump to navigationJump to searchDefines the various categories of area transition screens that are displayed when an area is loading.
Constants
Constant | Value | Description |
---|---|---|
AREA_TRANSITION_BEHOLDER_01 | 95 | Corridor ending in a closed door. |
AREA_TRANSITION_BEHOLDER_02 | 96 | Corridor ending in a bend to the left. |
AREA_TRANSITION_CARAVAN_DESERT | 84 | UNKNOWN |
AREA_TRANSITION_CARAVAN_RURAL | 85 | UNKNOWN |
AREA_TRANSITION_CARAVAN_WINTER | 83 | UNKNOWN |
AREA_TRANSITION_CASTLE_01 | 34 | Corridor ending in an open metal door. |
AREA_TRANSITION_CASTLE_02 | 35 | Corridor ending in stairs up. |
AREA_TRANSITION_CASTLE_03 | 36 | Corridor ending in stairs down. |
AREA_TRANSITION_CASTLE_04 | 37 | Library with desk. |
AREA_TRANSITION_CASTLE_05 | 38 | Dungeon. |
AREA_TRANSITION_CASTLE_06 | 39 | Storage room. |
AREA_TRANSITION_CASTLE_07 | 40 | Room with stone flooring and candle stand. |
AREA_TRANSITION_CASTLE_08 | 41 | Room with stone flooring, bookcase, table, potted plant and hanging banners. |
AREA_TRANSITION_CITY | 2 | Closed wall gate. Legacy constant; same as AREA_TRANSITION_CITY_01. |
AREA_TRANSITION_CITY_01 | 2 | Closed wall gate. Same as the legacy constant AREA_TRANSITION_CITY. |
AREA_TRANSITION_CITY_02 | 3 | Harbor. |
AREA_TRANSITION_CITY_03 | 4 | Buildings surrounding a grass tile. |
AREA_TRANSITION_CITY_04 | 5 | Buildings. |
AREA_TRANSITION_CITY_05 | 6 | Buildings with a fountain. |
AREA_TRANSITION_CRYPT | 7 | Closed double wooden doors. Legacy constant; same as AREA_TRANSITION_CRYPT_01. |
AREA_TRANSITION_CRYPT_01 | 7 | Closed double wooden doors. Same as the legacy constant AREA_TRANSITION_CRYPT. |
AREA_TRANSITION_CRYPT_02 | 8 | Transition splash image related to the crypt tileset. |
AREA_TRANSITION_CRYPT_03 | 9 | Wooden bridge over pit. |
AREA_TRANSITION_CRYPT_04 | 10 | Corridor. |
AREA_TRANSITION_CRYPT_05 | 11 | Room with crypt. |
AREA_TRANSITION_DESERT_01 | 73 | Several cliff faces. |
AREA_TRANSITION_DESERT_02 | 74 | Top down view of several cliff faces. |
AREA_TRANSITION_DESERT_03 | 75 | Between two cliff faces heading to a small stream. |
AREA_TRANSITION_DESERT_04 | 76 | Between a cliff face and the beginnings of a pit. |
AREA_TRANSITION_DESERT_05 | 77 | Tent city. |
AREA_TRANSITION_DROW_01 | 97 | Corridor with branch to the left then right. |
AREA_TRANSITION_DROW_02 | 98 | Floor style 1. |
AREA_TRANSITION_DROW_03 | 104 | Temple. |
AREA_TRANSITION_DROW_04 | 105 | Bedroom. |
AREA_TRANSITION_DUNGEON_01 | 12 | Corridor ending in closed metal door. |
AREA_TRANSITION_DUNGEON_02 | 13 | Stairs down. |
AREA_TRANSITION_DUNGEON_03 | 14 | Stairs up. |
AREA_TRANSITION_DUNGEON_04 | 15 | Room with lava. |
AREA_TRANSITION_DUNGEON_05 | 16 | Lava Pit. |
AREA_TRANSITION_DUNGEON_06 | 17 | Wall section 2 with flames. |
AREA_TRANSITION_DUNGEON_07 | 18 | Corridor. |
AREA_TRANSITION_DUNGEON_08 | 19 | Platform 5. |
AREA_TRANSITION_FOREST | 58 | Trees with sunbeams. Legacy constant; same as AREA_TRANSITION_FOREST_01. |
AREA_TRANSITION_FOREST_01 | 58 | Trees with sunbeams. Same as legacy constant AREA_TRANSITION_FOREST. |
AREA_TRANSITION_FOREST_02 | 59 | Trees and cliffs with snow. |
AREA_TRANSITION_FOREST_03 | 60 | Foggy land and pits. |
AREA_TRANSITION_FOREST_04 | 61 | Trees with yellow lighting. |
AREA_TRANSITION_FOREST_05 | 62 | Trees and cliffs at night. |
AREA_TRANSITION_ILLITHID_01 | 99 | Transporter. |
AREA_TRANSITION_ILLITHID_02 | 100 | UNKNOWN |
AREA_TRANSITION_INTERIOR_01 | 42 | Inn with pitcher and closed wooden door. |
AREA_TRANSITION_INTERIOR_02 | 43 | Inn with table and benches. |
AREA_TRANSITION_INTERIOR_03 | 44 | Shop. |
AREA_TRANSITION_INTERIOR_04 | 45 | Kitchen with crates. |
AREA_TRANSITION_INTERIOR_05 | 46 | Kitchen with crates. |
AREA_TRANSITION_INTERIOR_06 | 47 | Corridor to closed wooden door. |
AREA_TRANSITION_INTERIOR_07 | 48 | Living room between two bookcases looking towards fireplace. |
AREA_TRANSITION_INTERIOR_08 | 49 | Stairs up. |
AREA_TRANSITION_INTERIOR_09 | 50 | Living room with bookcases and a large wooden chair. |
AREA_TRANSITION_INTERIOR_10 | 51 | Kitchen with coat rack and open wooden door. |
AREA_TRANSITION_INTERIOR_11 | 52 | Stairs down. |
AREA_TRANSITION_INTERIOR_12 | 53 | Wizard den. |
AREA_TRANSITION_INTERIOR_13 | 54 | Good temple view of kneeling statues. |
AREA_TRANSITION_INTERIOR_14 | 55 | Shop with desk. |
AREA_TRANSITION_INTERIOR_15 | 56 | Tent interior. |
AREA_TRANSITION_INTERIOR_16 | 57 | Barn. |
AREA_TRANSITION_MAGICAL_01 | 86 | UNKNOWN |
AREA_TRANSITION_MAGICAL_02 | 87 | UNKNOWN |
AREA_TRANSITION_MINES_01 | 20 | Double wooden doors and corridor with mine cart rails. |
AREA_TRANSITION_MINES_02 | 21 | Cave exit out. |
AREA_TRANSITION_MINES_03 | 22 | Winding mine cart corridor. |
AREA_TRANSITION_MINES_04 | 23 | Room with a wall on the left and a building on the right. |
AREA_TRANSITION_MINES_05 | 24 | Water. |
AREA_TRANSITION_MINES_06 | 25 | Cave floor with stalagmites and water. |
AREA_TRANSITION_MINES_07 | 26 | Cave with yellow lighting. |
AREA_TRANSITION_MINES_08 | 27 | Corridor with yellow lighting. |
AREA_TRANSITION_MINES_09 | 28 | Cave with yellow lighting and rock group. |
AREA_TRANSITION_RANDOM | 0 | Randomly chosen area transition splash screen, based on neither coming nor going tilesets. |
AREA_TRANSITION_RUINS_01 | 78 | Large pillar. |
AREA_TRANSITION_RUINS_02 | 79 | Room. |
AREA_TRANSITION_RUINS_03 | 80 | Corridor. |
AREA_TRANSITION_RUINS_04 | 81 | Raised platform. |
AREA_TRANSITION_RUINS_05 | 82 | Room with beginnings of a pit on the right side. |
AREA_TRANSITION_RURAL | 63 | Grass, cliff, trees and rock. Legacy constant; same as AREA_TRANSITION_RURAL_01. |
AREA_TRANSITION_RURAL_01 | 63 | Grass, cliff, trees and rock. Same as legacy constant AREA_TRANSITION_RURAL. |
AREA_TRANSITION_RURAL_02 | 64 | Buildings and windmill. |
AREA_TRANSITION_RURAL_03 | 65 | Waterfall, rivers and cliffs. |
AREA_TRANSITION_RURAL_04 | 66 | Harbor. |
AREA_TRANSITION_RURAL_05 | 67 | Snowing. |
AREA_TRANSITION_SEWER_01 | 29 | Stairs down. |
AREA_TRANSITION_SEWER_02 | 30 | Stairs up. |
AREA_TRANSITION_SEWER_03 | 31 | Dead end corridor. |
AREA_TRANSITION_SEWER_04 | 32 | Pipes and nasty water. |
AREA_TRANSITION_SEWER_05 | 33 | Corner with pipes and small bit of nasty water. |
AREA_TRANSITION_UNDERDARK_01 | 88 | Cave floor with stalagmites. |
AREA_TRANSITION_UNDERDARK_02 | 89 | River. |
AREA_TRANSITION_UNDERDARK_03 | 90 | Temple. |
AREA_TRANSITION_UNDERDARK_04 | 91 | Illithid Grand Hall. |
AREA_TRANSITION_UNDERDARK_05 | 92 | Poor sector. |
AREA_TRANSITION_UNDERDARK_06 | 93 | Drow Sector. |
AREA_TRANSITION_UNDERDARK_07 | 94 | Spiral stairs up. |
AREA_TRANSITION_USER_DEFINED | 1 | Transition splash image related to user-defined content. |
AREA_TRANSITION_WASTELAND_01 | 101 | Snow. |
AREA_TRANSITION_WASTELAND_02 | 102 | Structure. |
AREA_TRANSITION_WASTELAND_03 | 103 | Raised Cliff. |
AREA_TRANSITION_WRURAL_01 | 68 | Wooden bridge with door over lake. |
AREA_TRANSITION_WRURAL_02 | 69 | Road winding over water and towards a wooden wall. |
AREA_TRANSITION_WRURAL_03 | 70 | Shrine 2 atop a cliff. |
AREA_TRANSITION_WRURAL_04 | 71 | Shrine 2 viewed from the top down. |
AREA_TRANSITION_WRURAL_05 | 72 | Road heading into the forest. |
See Also
functions: | GetIsAreaAboveGround, GetIsAreaNatural, SetAreaTransitionBMP |