ATTITUDE_* Constant Group

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Determines attitudes between creatures.

Note while these are in nwscript.nss there is no in built function that uses these. Speculatively due to their position at the top, they are probably a leftover from early development before factions and reputation (hostile, neutral, friendly) were added, since they appear to be similar to the older Infinity Engine "attitude" types.

Constants

Constant Value Description
ATTITUDE_AGGRESSIVE 1 Attacks creatures that are not liked or viewed as friendly toward's a creature's faction.
ATTITUDE_DEFENSIVE 2 Defends other creatures of its faction from attack.
ATTITUDE_NEUTRAL 0 Neutral, passive attitude.
ATTITUDE_SPECIAL 3 Special attitude settings.

See Also