BashDoorCheck(object)
From NWN Lexicon
Jump to navigationJump to searchUsed in DetermineCombatRound() to keep a henchmen bashing doors.
Parameters
- oIntruder
- (Default: OBJECT_INVALID)
Description
This check is made in DetermineCombatRound() to keep henchmen bashing doors unless there are bad guys in the area.
Remarks
Unless you're rewriting DetermineCombatRound() for your own custom AI, you are unlikely to need this function.
Requirements
#include "nw_i0_generic"
Version
1.22
Example
// From the header to nw_i0_generic:
/*
********************************************
WARNING THIS SCRIPT IS CHANGED AT YOUR PERIL
********************************************
This is the master generic script and currently
handles all combat and some plot behavior
within NWN. If this script is tampered
with there is a chance of introducing game
breaking bugs. But other than that enjoy.
*/
// If you're confident that using or modifying BashDoorCheck
// is the right thing to do, you don't need sample code.
/*
********************************************
WARNING THIS SCRIPT IS CHANGED AT YOUR PERIL
********************************************
This is the master generic script and currently
handles all combat and some plot behavior
within NWN. If this script is tampered
with there is a chance of introducing game
breaking bugs. But other than that enjoy.
*/
// If you're confident that using or modifying BashDoorCheck
// is the right thing to do, you don't need sample code.
See Also
functions: | DetermineCombatRound |
author: Iskander Merriman, editor: Tom Cassiotis