Category:Action on Object Functions
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Functions used to perform specific actions upon a certain object.
Functions
Name | Brief Description |
---|---|
Initiates an attack between two creatures or a creature and an object. | |
Cast a spell at a specific location. | |
Cast a spell at an object. | |
An action that causes an object to close a door. | |
Causes the caller to enter the counterspell modal combat mode. | |
Inserts a command into the Action Queue. | |
Puts an item in possession into an inventory slot. | |
Causes the calling creature to equip its most damaging weapon. | |
Causes the calling creature to equip the most damaging ranged weapon in its inventory. | |
Causes the calling creature to equip the best armor in its inventory. | |
Forces an NPC to follow an object. | |
Attempts to move an NPC to a location. | |
Attempts to move an NPC to a certain distance of a target object even if a clear path doesn't exist. | |
Gives a specified item to a target creature. | |
Causes a creature or PC to use an object. | |
Instantly sends the calling object to the position of locTarget. | |
Teleports the calling object to the nearest valid location by the target. | |
An action that will cause a creature to lock a door or other unlocked object. | |
Moves an NPC to a location before executing further actions in the action queue. | |
Cause action subject to move to a certain distance of a target object. | |
An action that will cause a creature to open a door. | |
Pause the current conversation. | |
Causes subject to run to an item and place it in inventory. | |
Plays an animation (fire and forget, looping, or placeable) before executing the next action in the queue. | |
Attempts a confusion attack on target. | |
Attempts a stun attack in a cone shaped spell out to 15.0 meters. | |
Causes the subject to place an item on the ground at it's feet. | |
Causes the subject to walk to a random location close to itself. | |
Causes the creature to rest. | |
Resume a conversation after it has been paused. | |
Causes a creature to attempt to sit on something. | |
Causes an object to speak. | |
Causes the creature to speak a translated string. | |
NPC action to start a conversation with a PC | |
Takes an item from an object | |
Makes the executing creature unequip an object and place it in their inventory. | |
Causes a creature to unlock a door or other locked object. | |
Causes an NPC to use a feat on oTarget. | |
Causes a creature to attempt to use a skill on another object. | |
Use tChosenTalent on oTarget. | |
Adds a wait action to an objects queue. | |
Challenges a PC from an NPC if they have not yet been challenged. | |
Assigns an action command to a creature to act on. | |
Attempts to start a conversation immediately. | |
Check to see if we should switch on or off the detect or stealth modes. | |
Marks the caller as civilized based on its racialtype. | |
This is a wrapper for ClearAllActions . | |
Clears currently queued actions from the calling object. | |
Clear the actions of one of each type of the PC's associates | |
Clears the actions of a creature and all nearby friends | |
Changes the current Day/Night cycle for this player to night | |
Delays an assigned action for a period of time. | |
Destroy an object. | |
Does specific action to target door. | |
Starts a placeable object special action. | |
Cause a creature to ready an appropriate weapon. | |
Returns an event of type Activate Item. | |
Returns an event of type Conversation. | |
Returns an event of the type nUserDefinedEventNumber. | |
Fully restores a creature | |
Returns the currently executing Action. | |
Determines the amount of damage of a specific type dealt to an object. | |
Gets the object that last opened or entered the calling object. | |
Get the object that last left the calling object. | |
Determines whether an object has been identified. | |
Check whether a given action is valid for a given placeable object. | |
Retrieve the item which was activated to trigger the module's OnActivateItem event. | |
Determine the activated item's target. | |
Determine the location of the activated item's target. | |
Retrieve the creature which activated an item. | |
Determine which creature closed a door or placeable. | |
Determine who last disarmed a trapped trigger, door or placeable object. | |
Check whether an object requires a specific key to be unlocked. | |
Creates the specified amount of gold on the creature. | |
Gives an amount of experience to the specified creature. | |
This is a command to move instantly to the location referenced by lLocation. | |
Teleports the calling object to the nearest valid location by the target. | |
Kill and leave an exploding corpse. | |
Kill and leave a decorative corpse that will decay after a short while. | |
Kill and leave a purely decorative corpse (no name, not raiseable). | |
Kill and leave a lootable corpse. | |
Kill and leave a raiseable and selectable corpse. | |
Kill and leave a selectable corpse. | |
Gets a creature drunk. | |
Tells the object to move to a new location | |
Changes the current Day/Night cycle for this player to daylight | |
Makes caller face a PC and play an animation. | |
Raise a given corpse from the dead with the given visual effect. | |
Give gold to PC or PC's entire party | |
Sets the status of an action mode on a creature | |
Mark that the given creature has the given condition set. | |
Change a creature's appearance | |
Sets the color for the specified color channel. | |
Sets the body part model to be used on the creature specified. | |
Sets the tail type of the creature specified. | |
Check for a waypoint marked NW_HOME in the area; if it exists, mark it as the caller's home waypoint. | |
Sets the wing type of the creature specified. | |
Set a specific creature as the caller's friend. | |
Set an object as the caller's interactive target. | |
Sets the description of an object. | |
Sets the hardness of a door or placeable. | |
Sets whether an object is destroyable. | |
Sets the number of charges left on a given item. | |
Set the number of items in a given stack. | |
Set the feedback message that is displayed when trying to unlock the object. | |
When set the object can not be opened unless the opener possesses the required key. | |
Set the key tag required to open the object. | |
Sets whether or not the object can be locked. | |
Sets the DC for locking the object. | |
Sets the DC for unlocking the object. | |
Set the name of an object. | |
Convenience function to set an object to be destroyable. | |
Change the portrait of the object to use the specified portrait id. | |
Change the portrait of the object to use the portrait ResRef. | |
Set a placeable's useable object status. | |
Turns NPCs of the container's faction hostile towards the PC that destroyed or opened the container. | |
Forces a creature to equip a skin item in its creature armor inventory slot. | |
Sets the position of a sound object relative to the player(s). | |
This function will set the volume of a placed sound object, great for creating mood effects. | |
Handles the "split" functionality of the Ochre Jellies. | |
Make the calling object flee from another object. |
See Also
author: NWN Lexicon Group, editor: Mistress, contributor: Axe Murderer
Pages in category "Action on Object Functions"
The following 127 pages are in this category, out of 127 total.
A
- ActionAttack
- ActionCastSpellAtLocation
- ActionCastSpellAtObject
- ActionCloseDoor
- ActionCounterSpell
- ActionDoCommand
- ActionEquipItem
- ActionEquipMostDamagingMelee
- ActionEquipMostDamagingRanged
- ActionEquipMostEffectiveArmor
- ActionForceFollowObject
- ActionForceMoveToLocation
- ActionForceMoveToObject
- ActionGiveItem
- ActionInteractObject
- ActionJumpToLocation
- ActionJumpToObject
- ActionLockObject
- ActionMoveToLocation
- ActionMoveToObject
- ActionOpenDoor
- ActionPauseConversation
- ActionPickUpItem
- ActionPlayAnimation
- ActionPsionicCharm
- ActionPsionicMB
- ActionPutDownItem
- ActionRandomWalk
- ActionRest
- ActionResumeConversation
- ActionSit
- ActionSpeakString
- ActionSpeakStringByStrRef
- ActionStartConversation
- ActionTakeItem
- ActionUnequipItem
- ActionUnlockObject
- ActionUseFeat
- ActionUseSkill
- ActionUseTalentOnObject
- ActionWait
- AnimActionChallengeIntruder
- AssignCommand
C
G
- GetBaseItemFitsInInventory
- GetCurrentAction
- GetDamageDealtByType
- GetEnteringObject
- GetExitingObject
- GetIdentified
- GetIsPlaceableObjectActionPossible
- GetItemActivated
- GetItemActivatedTarget
- GetItemActivatedTargetLocation
- GetItemActivator
- GetLastClosedBy
- GetLastDisarmed
- GetLockKeyRequired
- GiveGoldToCreature
- GiveXPToCreature
K
S
- SetActionMode
- SetAge
- SetAnimationCondition
- SetAreaGrassOverride
- SetColor
- SetCreatureAppearanceType
- SetCreatureBodyPart
- SetCreatureHomeWaypoint
- SetCreatureTailType
- SetCreatureWingType
- SetCurrentFriend
- SetCurrentInteractionTarget
- SetDescription
- SetHardness
- SetHiddenWhenEquipped
- SetIsDestroyable
- SetItemCharges
- SetItemStackSize
- SetKeyRequiredFeedback
- SetLockKeyRequired
- SetLockKeyTag
- SetLockLockable
- SetLockLockDC
- SetLockUnlockDC
- SetName
- SetObjectIsDestroyable
- SetObjectVisualTransform
- SetPortraitId
- SetPortraitResRef
- SetTag
- SetUseableFlag
- ShoutDisturbed
- SKIN SupportEquipSkin
- SoundObjectSetPosition
- SoundObjectSetVolume
- SplitCreature