Category:Cut-Scene Functions

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Cut-Scene Function Category

Functions useful for creating a cut-scene; that is, a scene where events unfold as the person playing their character watches.



Functions

Name Brief Description

BlackScreen

Makes the screen go black.

EffectCutsceneGhost

Creates a cutscene ghost effect.

EffectCutsceneImmobilize

Immobilize a creature.

EffectCutsceneParalyze

Creates an effect that will paralyze a creature for use in a cut-scene.

EffectCutsceneDominated

Creates an effect that is guaranteed to dominate a creature.

EffectEthereal

Creates an effect like the Sanctuary spell, but the observers get no saving throw.

FadeFromBlack

Fades the screen from black into normal view.

FadeToBlack

Fades the screen for a given player to black.

GetCutsceneCameraMoveRate

Returns the current movement rate factor of the cutscene 'camera man'.

GetCutsceneMode

Gets the current cutscene state of the player.

GetDialogSoundLength

Retrieves the length of a wave (audio) file in seconds.

GetImmortal

Retrieves the mortality of a creature.

GetLastPCToCancelCutscene

Retrieves the last player to leave a cut-scene.

SetAILevel

Sets the AI (artificial intelligence) level of a creature.

SetCutsceneCameraMoveRate

Sets the current movement rate factor for the cutscene camera man.

SetCutsceneMode

Sets the cut-scene mode.

StopFade

Removes any current fading effects or black screen.