Category:Debug Functions
From NWN Lexicon
Jump to navigationJump to searchFunctions used to debug and test.
Functions
Name | Brief Description |
---|---|
Animation debugging function. | |
Causes the creator of an area of effect spell to speak. | |
Causes the nearest PC speak a string. | |
This function creates the item for the NWN Treasure Distribution System. | |
A debug function with a no-op implementation | |
Sends a message to the server log file of the talent ID specified. | |
Speak a string used for debugging. | |
Debug Method created by Bioware | |
Doesnât do anything | |
Approximates the central location of an area. | |
Turn a location into a string. | |
Used for debugging in-game (turned on and off via commenting). | |
Converts an object into a hexadecimal string. | |
Records a floating point number to the log file. | |
Records an integer to the log file. | |
Prints a location to the logfile | |
Prints an object's ID number to the log file. | |
Records a message to the log file. | |
Records a vector to the log file. | |
Sends a message to the PC. | |
Fires the script debugger for debugging a running script. | |
Make the caller of the function speak a string representation of its current location. | |
Records a string in the log file along with a date-time stamp. |
Pages in category "Debug Functions"
The following 24 pages are in this category, out of 24 total.