Category:Effects Functions

From NWN Lexicon
Jump to navigationJump to search

Effects Function Category

Functions that deal with various effects. See Effect tutorial for a breakdown on how to apply these correctly.



Functions

Name Brief Description

ApplyEffectAtLocation

Applies an effect at a location.

ApplyEffectToObject

Applies an effect (visual or actual) to an object.

Depetrify

Depetrifies a specified creature.

DepetrifyWood

Depetrify something that has been turned to wood

EffectAbilityDecrease

Creates an ability decreasing effect on specified ability score.

EffectAbilityIncrease

Create an effect that increases an objects specified ability score.

EffectACDecrease

Creates an AC decrease effect.

EffectACIncrease

Gives an AC bonus to an object.

EffectAppear

Create a special effect to make the object "fly in".

EffectAreaOfEffect

Returns a new effect object.

EffectAttackDecrease

Create an Attack Decrease effect.

EffectAttackIncrease

Create an Attack Increase effect

EffectBeam

Create a Beam effect.

EffectBlindness

Create a Blindness effect.

EffectCharmed

Create a Charm effect

EffectConcealment

Returns a new effect object.

EffectConfused

Creates a confusion effect.

EffectCurse

Create a Curse effect.

EffectCutsceneDominated

Creates an effect that is guranteed to dominate a creature.

EffectCutsceneGhost

Creates a cutscene ghost effect

EffectCutsceneImmobilize

Immobilize a creature

EffectCutsceneParalyze

Creates an effect that will paralyze a creature for use in a cut-scene.

EffectDamage

Returns a new effect object.

EffectDamageDecrease

Returns a new effect object.

EffectDamageImmunityDecrease

Create a Damage Immunity Decrease effect.

EffectDamageImmunityIncrease

Creates a Damage Immunity Increase effect

EffectDamageIncrease

Create a Damage Increase effect.

EffectDamageReduction

Create a Damage Reduction effect.

EffectDamageResistance

Returns a new effect object that makes the target more resistant to certain types of damage.

EffectDamageShield

Creates a damage shield around the target that will damage sucessfull attackers.

EffectDarkness

Returns a new effect object.

EffectDazed

Returns a new effect object.

EffectDeaf

Returns a new effect object.

EffectDeath

Create a Death effect

EffectDisappear

Returns a new effect object.

EffectDisappearAppear

Returns a new effect object.

EffectDisease

Create a Disease effect.

EffectDispelMagicAll

Create a Dispel Magic All effect.

EffectDispelMagicBest

Create a Dispel Magic Best effect.

EffectDominated

Returns a new effect object.

EffectEntangle

Create an Entangle effect

EffectEthereal

Creates an effect like the Sanctuary spell, but the observers get no saving throw.

EffectFrightened

Create a frightened effect for use in making creatures shaken or flee.

EffectHaste

Returns a new effect object.

EffectHeal

Creates a healing effect.

EffectHitPointChangeWhenDying

Returns a new effect object.

EffectImmunity

Create an Immunity effect.

EffectInvisibility

Create an Invisibility effect.

EffectKnockdown

Returns a new effect object.

EffectLinkEffects

Creates one new effect object from two seperate effect objects.

EffectMissChance

Creates a miss chance effect.

EffectModifyAttacks

Create a Modify Attacks effect that adds attacks to the target.

EffectMovementSpeedDecrease

Create a Movement Speed Decrease effect to slow target.

EffectMovementSpeedIncrease

Create a Movement Speed Increase effect to speed target movement rate.

EffectNegativeLevel

Create a Negative Level effect that will decrease the level of the target.

EffectParalyze

Returns a new effect object.

EffectPetrify

Creates an effect that will petrify a creature.

EffectPoison

Create a Poison effect.

EffectPolymorph

Create a Polymorph effect that changes the target into a different type of creature.

EffectRegenerate

Create a Regenerate effect.

EffectResurrection

Returns a new effect object.

EffectSanctuary

Creates a sanctuary effect.

EffectSavingThrowDecrease

Create a Saving Throw Decrease effect to lower one Saving Throw type.

EffectSavingThrowIncrease

Create a Saving Throw Increase effect to raise one Saving Throw type.

EffectSeeInvisible

Returns a new effect object.

EffectSilence

Create a Silence effect

EffectSkillDecrease

Returns an effect to decrease a skill.

EffectSkillIncrease

Returns an effect which will cause a skill increase.

EffectSleep

Returns a sleep effect.

EffectSlow

Creates a slow effect.

EffectSpellFailure

Creates an effect that inhibits spells.

EffectSpellImmunity

Returns an effect of spell immunity.

EffectSpellLevelAbsorption

Returns a Spell Level Absorption effect

EffectSpellResistanceDecrease

Returns a Spell Resistance Decrease effect.

EffectSpellResistanceIncrease

Returns an effect which increases spell resistance.

EffectStunned

Returns a Stunned effect.

EffectSummonCreature

Creates a summon creature effect.

EffectSwarm

Returns a Swarm effect.

EffectTemporaryHitpoints

Create a Temporary Hitpoints effect that raises the Hitpoints of the target.

EffectTimeStop

Returns a new effect object.

EffectTrueSeeing

Returns an effect of True Seeing.

EffectTurned

Returns a new effect object.

EffectTurnResistanceDecrease

Create a Turn Resistance Decrease effect that can make creatures more susceptible to turning.

EffectTurnResistanceIncrease

Create a Turn Resistance Decrease effect that can make creatures more resistant to turning.

EffectUltravision

Returns an effect of Ultravision

EffectVisualEffect

Creates a new visual effect object

ExtraordinaryEffect

Marks an effect as belonging to the effect subtype Extraordinary.

GetAreaOfEffectCreator

Gets the creator of an Area of Effect object.

GetEffectCreator

Gets the object that created eEffect.

GetEffectDurationType

Gets the constant that defines the type of effect in eEffect.

GetEffectSpellId

This will return the constant of the spell that applied the effect (SPELL_*).

GetEffectSubType

Get the subtype (SUBTYPE_*) of the effect.

GetEffectType

Get the type constant of the effect.

GetFirstEffect

Determines the first active effect on a creature.

GetHasEffect

Determines whether a creature has an effect.

GetIsEffectValid

Determines whether an effect is valid.

GetNextEffect

Determines the next active effect on a creature.

GetPlaceableIllumination

Retrieves the current state of a placeables illumination.

MagicalEffect

This function sets the effects sub type to magical.

MakeDrunk

Gets a creature drunk.

Petrify

Permanently turn a creature to stone. (Until depetrified anyway.)

PetrifyWood

Turns a specified object to wood instead of stone.

PlayAnimation

Play an animation.

PlayVoiceChat

Plays a voice chat.

RecomputeStaticLighting

Recomputes the lighting in an area based on current static lighting conditions.

RemoveEffect

Removes an effect from a creature or object.

RemoveEffectOfType

Remove an effect of the given type.

RemoveSpecificEffect

Removes effects from a creature.

RunDrownImpact

Allows a water elemental to fill its victim’s lungs with water, drowning the victim.

RunMelfAcidImpact

Handles the dealing of damage each round by the Melf’s Acid Arrow spell.

SupernaturalEffect

Modifies an effect to make it a Supernatural effect.

VersusAlignmentEffect

Set eEffect to be versus a specific alignment.

VersusRacialTypeEffect

Set eEffect to be versus nRacialType.

VersusTrapEffect

Modifies an effect so that it only works against traps.

Pages in category "Effects Functions"

The following 136 pages are in this category, out of 136 total.

E