Category:Get Data from Creature Functions
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A function that returns data from a creature.
Functions
Name | Brief Description |
---|---|
Returns TRUE if the target is a humanoid. | |
Returns TRUE if the target creature is allowed to die. | |
Determines if the Charisma score of the speaking player is above 14. | |
Determines if the Charisma score of the speaking player is below 10. | |
Determines if the Charisma score of the speaking player is in the normal range. | |
Determines if the Charisma score of the speaking player is above 9. | |
Check to see if we're in the middle of some action so we do not interrupt or pile actions onto the queue. | |
Determines if the Intelligence score of the speaking player is above 14. | |
Determines if the Intelligence score of the speaking player is below 9. | |
Determines if the Intelligence score of the speaking player is greater than 8. | |
Turns off the calling object's NW_ANIM_FLAG_IS_ACTIVE animation condition if there are no players in the same area. | |
Checks to see if an NPC has a valid waypoint to walk to. | |
Determines if the Wisdom score of the speaking player is above the low range. | |
Looks at the character classes of a NPC and determines which one to use in combat. | |
Get a creature's ability modifier for a specified ability. | |
Get the ability score of a specific type for a creature. | |
Check if a creature is using a given action mode | |
Determines the age of a creature. | |
Determines the disposition of a creature. | |
Determines the ethos of a given creature. | |
Get a creature's familiar creature type. | |
Gets a creature's familiar name. | |
Returns TRUE if the given creature has the given condition set. | |
Retrieves the appearance of a specified creature. | |
Gets a creature's arcane spell failure factor | |
Returns an object's associate. | |
Returns the associate type of the specified creature | |
Determines the creature a spell was attempted to be cast at. | |
Retrieves the base attack bonus (BaB) for a specified creature. | |
Returns the modifier from the ability score that matters for this caster. | |
Determines the level of caster for a creature or PC casting a spell. | |
Returns the challenge rating of the target creature. | |
Returns the total levels a creature has in all three classes. | |
Gets the targets Charisma Ability Score. | |
Gets the creatures class for the position identified. The position refers to 1st class, 2nd class or third class in a multi class creature. | |
Determine whether the specified X0_COMBAT_FLAG_* is set on the target. | |
Determines if the object in question can have actions added to it's action Queue. | |
Returns the model number being used for the body part and creature specified. | |
Determines whether a creature has a specific talent. | |
Get a creature's home waypoint; returns OBJECT_INVALID if none set. | |
Determines the size class of a creature. | |
Returns the default level up package | |
Returns the Tail type of the creature specified. | |
Determines the best talent of a creature from a group of talents. | |
Retrieves a random talent from a group of talents that a creature possesses. | |
Returns the Wing type of the creature specified. | |
Get the caller's current friend. | |
Determines the number of hit points someone currently has. | |
Get the caller's current interaction target. | |
Returns the current movement rate factor of the cutscene 'camera man' | |
Retrieves the defensive casting mode status of a creature. | |
Determine the deity of a creature. | |
Determines if a creature is currently searching. | |
Determines the DC needed to save against any epic spell. | |
Used to determine which direction something is facing. | |
Get the average number (between 0 and 100 inclusive) of the all objects within the object's faction that represents the Good/Evil alignment | |
Get the average number (between 0 and 100 inclusive) of the all objects within the object's faction that represents the Law/Chaos alignment | |
Get the average level of the members of the faction. | |
Get an integer between 0 and 100 (inclusive) that represents how an objects faction members collectively feel about the target object. | |
Get the average amount of XPs for all members in an objects faction. | |
Get the member of a faction (party) who has the highest Armor Class. | |
Are both objects in the same faction? | |
Get the amount of gold held by all members of a certain faction. | |
Get the member of oFactionMember's faction that has taken the fewest hit points of damage. | |
Get the member of oFactionMember's faction that has taken the most hit points of damage. | |
Returns a constant representing the most common type of class amongst the members of a faction (party). | |
Get the member of an object's faction who is the strongest. | |
Get the weakest member in a faction (party). | |
Get the object faction member with the lowest armor class. | |
Gets the PC's animal companion creature type. | |
Get a creature's animal companion name. | |
Obtains the first PC | |
Returns TRUE if the executing object can use ActivateFleeToExit. | |
Determines the gender of a creature. | |
Test whether a creature is able to perform a feat. | |
Determines whether a creature has a spell available. | |
Determines the HD of a creature. | |
Retrieves the mortality of a creature. | |
Gets the targets Intelligence Ability Score. | |
Returns TRUE if the creature is busy talking or interacting with a placeable or GetCurrentAction does not return ACTION_INVALID. | |
Check if oCreature can be disarmed | |
Determines whether a creature is a DM avatar. | |
Returns whether the creature is possessed by a DM | |
Determines whether an action can be used on a door. | |
Checks if a creature has triggered an OnEnter event | |
Check whether an object is listening for something. | |
Returns spellcasting ability modifier. | |
Check whether a creature is player controlled. | |
Determine whether the target creature is one of the playable races. | |
Check to see if target is PC and not DM. | |
Retrieves the controller status of a familiar. | |
Determine whether a creature has associated waypoints. | |
Check whether a creature is resting. | |
Get the creature or object who possesses a specified item. | |
Get the last command issued to a given associate. | |
Get the object that killed the caller. | |
Returns the class that the spellcaster cast the spell as | |
Get the last weapon that oCreature used in an attack. | |
Used to find an object's law/chaos value. | |
Get the level of an object in a given class. | |
Get the class level of an object from the class table. | |
Get the value of a decimal number stored on an object. | |
Get the value of a whole number stored on an object. | |
Get the data describing a location stored on an object. | |
Get the data describing an object stored on an object. | |
Get the value of a string of characters stored on an object. | |
Returns the lootable state of a creature | |
Determine who controls a creature. | |
Get the maximum hit points (HP) of an object. | |
Get the type of metamagic used on the last spell. | |
Returns the movement rate of a game being | |
Return the nearest corpse object. | |
Determines the nearest creature to a target object. | |
Obtains the next PC in the player list. | |
Gets the number of the item that the target carries. | |
Determines whether a creature is damaged to a point of its original HP. | |
Returns the creature's currently set PhenoType (body type). | |
Determines the race of a creature. | |
Retrieves a persistent floating point variable from a creature's skin item. | |
Retrieves a persistent integer variable from a creature's skin item. | |
Retrieves a persistent string variable from a creature's skin item. | |
Determines whether a creature has a certain condition set by BioWare's core AI system. | |
Returns the spell resistance of the specified creature | |
Determines if a given creature is using a stealth mode. | |
Determines the sub race of a creature. | |
Get the total amount of damage that was last dealt to the caller. | |
Determines the number of HitDice of Turn Resistance the undead creature has. | |
Retrieves the weight of an individual item, or the weight of all objects carried by a single creature. | |
Gets the targets Wisdom Ability Score. | |
Get a given creature's experience. | |
Opens a store, modifying the store prices by the Appraise skill of the PCspeaker. NOTE: This script always results in a good appraise result. | |
Checks if caller has spell | |
Returns whether a character has an item with a certain itemproperty type equipped. | |
Checks for the special tactics flags and chooses tactics appropriately for each. |
author: NWN Lexicon Group, editor: Mistress, contributor: Axe Murderer
Pages in category "Get Data from Creature Functions"
The following 142 pages are in this category, out of 142 total.
C
G
- GetAbilityModifier
- GetAbilityScore
- GetActionMode
- GetAge
- GetAlignmentGoodEvil
- GetAlignmentLawChaos
- GetAnimalCompanionCreatureType
- GetAnimalCompanionName
- GetAnimationCondition
- GetAppearanceType
- GetArcaneSpellFailure
- GetAssociate
- GetAssociateType
- GetAttacksPerRound
- GetAttemptedSpellTarget
- GetBaseAttackBonus
- GetCasterAbilityModifier
- GetCasterLevel
- GetChallengeRating
- GetCharacterLevel
- GetCharisma
- GetClassByPosition
- GetCombatCondition
- GetCommandable
- GetCreatureBodyPart
- GetCreatureHasTalent
- GetCreatureHomeWaypoint
- GetCreatureSize
- GetCreatureStartingPackage
- GetCreatureTailType
- GetCreatureTalentBest
- GetCreatureTalentRandom
- GetCreatureWingType
- GetCurrentFriend
- GetCurrentHitPoints
- GetCurrentInteractionTarget
- GetCutsceneCameraMoveRate
- GetDefensiveCastingMode
- GetDeity
- GetDetectMode
- GetDomain
- GetEpicSpellSaveDC
- GetFacing
- GetFactionAverageGoodEvilAlignment
- GetFactionAverageLawChaosAlignment
- GetFactionAverageLevel
- GetFactionAverageReputation
- GetFactionAverageXP
- GetFactionBestAC
- GetFactionEqual
- GetFactionGold
- GetFactionLeastDamagedMember
- GetFactionMostDamagedMember
- GetFactionMostFrequentClass
- GetFactionStrongestMember
- GetFactionWeakestMember
- GetFactionWorstAC
- GetFamiliarCreatureType
- GetFamiliarName
- GetFirstPC
- GetFleeToExit
- GetGender
- GetHasFeat
- GetHasSpell
- GetHitDice
- GetImmortal
- GetIntelligence
- GetIsBusyWithAnimation
- GetIsCreatureDisarmable
- GetIsDM
- GetIsDMPossessed
- GetIsDoorActionPossible
- GetIsInSubArea
- GetIsListening
- GetIsMagicStatBonus
- GetIsPC
- GetIsPlayableRacialType
- GetIsPlayerCharacter
- GetIsPlayerDM
- GetIsPossessedFamiliar
- GetIsPostOrWalking
- GetIsResting
- GetItemPossessor
- GetLastAssociateCommand
- GetLastKiller
- GetLastSpellCastClass
- GetLastWeaponUsed
- GetLawChaosValue
- GetLevelByClass
- GetLevelByPosition
- GetLocalFloat
- GetLocalInt
- GetLocalLocation
- GetLocalObject
- GetLocalString
- GetLootable
- GetMaster
- GetMaxHitPoints
- GetMetaMagicFeat
- GetMovementRate
- GetNearestCorpse
- GetNearestCreature
- GetNextPC
- GetNumItems
- GetObjectNeedsHealing
- GetPhenoType
- GetRacialType
- GetSkinFloat
- GetSkinInt
- GetSkinString
- GetSpawnInCondition
- GetSpecialization
- GetSpellAbilityCasterLevel
- GetSpellAbilityCount
- GetSpellAbilityReady
- GetSpellAbilitySpell
- GetSpellResistance
- GetStealthMode
- GetSubRace
- GetTotalDamageDealt
- GetTurnResistanceHD
- GetWeight
- GetWisdom
- GetXP
- GplotAppraiseFavOpenStore