Category:Inventory Functions
From NWN Lexicon
Jump to navigationJump to searchInventory Function Category
Functions that deal with a character's inventory.
Functions
Name | Brief Description |
---|---|
Puts an item in possesion into an inventory slot. | |
Causes the calling creature to equip the best armor in its inventory. | |
Gives a specified item to a target creature. | |
Causes subject to run to an item and place it in inventory. | |
Causes the subject to place an item on the ground at it's feet. | |
Takes an item from an object | |
Makes the executing creature unequip an object and place it in their inventory. | |
Check party for possession of an item. | |
Duplicates the object specified. | |
Create a specific item in an objects inventory | |
Determines if the PC carries the proper items to create a new item. | |
Determines if an item can be dropped. | |
Determines the first item in an object's inventory. | |
Determine whether an object has an inventory. | |
Returns the disturbing item in an inventory OnDisturbed event. | |
Determines the type of disturbance of an inventory. | |
Check to see if any character in the party has the specified item. | |
Retrieve the item in a given inventory slot of a creature. | |
Get an item with a specific tag in a given creature or placeable's inventory. | |
Check to see if the specified item belongs to anyone in the party. | |
Get the creature or object who possesses a specified item. | |
Determines the number of stacked items contained within an inventory object. | |
Determine who last disturbed the inventory of an object or creature. | |
Gets the creature that last opened or destroyed the container calling this script. | |
Returns the lootable state of a creature | |
Get the item acquired on an OnAcquiredItem event. | |
Retrieves an object that acquired a module item. | |
Get the last owner of the item acquired on an OnAcquiredItem event. | |
Determines the stack size of an item belonging to a module that was just acquired. | |
Get the object that was dropped on an OnUnAcquiredItem event. | |
Get the creature that lost the item on an OnUnAcquiredItem event. | |
Determines the first item in an object's inventory. | |
Gets the number of the item that the target carries. | |
Determines the number of stacked items contained within an inventory object. | |
Returns the last equipped item | |
Returns the PC that last equipped an item | |
Returns the last unequipped item | |
Get the PC who last unequipped an item | |
Determines if the item can be pickpocketed. | |
Determine if an item has been stolen. | |
Retrieves the weight of an individual item, or the weight of all objects carried by a single creature. | |
Gives the target the number of items specified. | |
Cycles through the players inventory looking for any item that has a certain Base Item Type. If the Base Item Type is Armor, make sure the AC matches. | |
Determines if a player has more than a certain amount of gold on them. | |
Determines if a creature possesses an item. | |
Strip everything droppable in the regular, non-equipped, inventory. | |
Loot all the droppable items from the inventory slots of the victim into the inventory of the corpse object. | |
Opens a player's inventory panel. | |
Removes the specified item from whichever member of the party has it. | |
Sets the number of charges left on a given item. | |
Set the number of items in a given stack. | |
Sets whether a creature leaves a lootable corpse upon death | |
Sets the pickpocketable flag on the item. | |
Set whether the item is stolen | |
Forces a creature to equip a skin item in its creature armor inventory slot. | |
Retrieves a creature's skin item or creates a new one and forces an equip if the creature does not already have one. | |
Removes henchmen 'hired' items for use in the original campaign. | |
Removes the item returned by GetArtifactItem from the player's inventory. | |
Removes the plot related item from a player's inventory. | |
Removes the plot related item from a player's inventory. | |
Removes a given amount of gold from the targets inventory, and optionally removes it from the game. | |
Takes the number of items specified from the target. | |
Removes the plot related item from a player's inventory. | |
Used for Potions of Enhancement and Protection |
author: NWN Lexicon Group, editor: Mistress, contributor: Axe Murderer
Pages in category "Inventory Functions"
The following 67 pages are in this category, out of 67 total.
A
G
- GetArtifactItem
- GetBackpackMatch
- GetDroppableFlag
- GetFirstItemInInventory
- GetHasInventory
- GetInventoryDisturbItem
- GetInventoryDisturbType
- GetIsItemPossessedByParty
- GetItemCharges
- GetItemInSlot
- GetItemPossessedBy
- GetItemPossessedByParty
- GetItemPossessor
- GetLastDisturbed
- GetLastOpener
- GetLootable
- GetModuleItemAcquired
- GetModuleItemAcquiredBy
- GetModuleItemAcquiredFrom
- GetModuleItemAcquiredStackSize
- GetModuleItemLost
- GetModuleItemLostBy
- GetNextItemInInventory
- GetNumItems
- GetNumStackedItems
- GetPCItemLastEquipped
- GetPCItemLastEquippedBy
- GetPCItemLastEquippedSlot
- GetPCItemLastUnequipped
- GetPCItemLastUnequippedBy
- GetPCItemLastUnequippedSlot
- GetPickpocketableFlag
- GetStolenFlag
- GetWeight
- GiveNumItems