Category:Module Functions
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Functions used to deal with modules.
Functions
Name | Brief Description |
---|---|
Send a player's client to a new server, where the player's character will log in. | |
Scans through the PC's party and returns the largest value stored on a character. | |
Sets a local integer on each of the party members. | |
Saves a single player game. | |
Ends the currently running game. | |
Retrieves the current in-game calendar day. | |
Determines the current in-game calendar month. | |
Determine the current in-game calendar year. | |
Gets the object that last opened or entered the calling object. | |
Get the object that last left the calling object. | |
Gets the object describing the module. | |
Get the item acquired on an OnAcquiredItem event. | |
Retrieves an object that acquired a module item. | |
Get the last owner of the item acquired on an OnAcquiredItem event. | |
Determines the stack size of an item belonging to a module that was just acquired. | |
Get the object that was dropped on an OnUnAcquiredItem event. | |
Get the creature that lost the item on an OnUnAcquiredItem event. | |
Get the module name. | |
Get the XP scale being used for the module. | |
Determines the value of a locally stored variable from any PC in a party. | |
Determines the starting location of the module. | |
Sets the graphic shown when a PC moves between two different areas in a module. | |
Set the XP scale used by the module. | |
Sets a variable that remains attached to a PC party. | |
Moves the existing players to a new module. |
Pages in category "Module Functions"
The following 25 pages are in this category, out of 25 total.