Category:Private Functions

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Private Functions Category

These functions are found in scripts used within official BioWare modules. The scripts also contain a void main() which makes the script an invalid candidate for the #include compiler directive. They are provided here for the usefulness one may find by locating the script (located in the Scripts.bif archive file) and copying the function out into a local script.



Functions

Name Brief Description

ApplyPenalty

Applies the penalty for respawn for the resurrecting PC.

FakeRestore

Encapsulates removal of bad effects and healing of oTarget.

FindTarget

Finds the next target for a guard to attack.

GetValidWeapon

Does not exist.

GreaterRestore

Invalid function; does nothing (use RemoveEffects(object) from nw_i0_plot instead).

HasChapterQuestItem

Checks if player has the chapter quest item.

JumpToWeakestEnemy

Makes the caller jump to the most damaged enemy.

MakeWay

Builds the tag for the waypoint to walk to.

NextTag

Gets the tag of the next waypoint to walk to.

RunDrownImpact

Allows a water elemental to fill its victim’s lungs with water, drowning the victim.

RunMelfAcidImpact

Handles the dealing of damage each round by the Melf’s Acid Arrow spell.

SearchForPlayer

Makes a guard search for and attack the nearest PC.

SetSummonEffect

Specifies the visual special effect and specific creature to be summoned based on the spell cast.

Pages in category "Private Functions"

The following 13 pages are in this category, out of 13 total.