Category:Sound Effects Functions
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Sound Effect related functions.
Functions
Name | Brief Description |
---|---|
Changes the ambient daytime soundtrack of an area. | |
Modify an Area's nighttime soundtrack. | |
Starts the ambient soundtrack of an area playing. | |
Change the volume of the ambient daytime soundtrack in an area. | |
Change the volume of an area's ambient nighttime soundtrack | |
Stops ambient sounds playing in an area. | |
Applies a prismatic effect on a creature. | |
Retrieves the length of a wave (audio) file in seconds. | |
Determine the footstep type of the creature specified. | |
Determine the duration of a sound attached to a string reference. | |
Makes a dragon sound its battle cry. | |
Plays a sound on the client machine. | |
Plays a sound associated with a string reference (StrRef). | |
Do a call to both SpeakStringByStrRef and PlaySoundByStrRef at the same time. | |
Sets the footstep type of the creature specified. | |
Play a sound object. | |
Sets the position of a sound object relative to the player(s). | |
This function will set the volume of a placed sound object, great for creating mood effects. | |
Stops a sound object from playing. |
Pages in category "Sound Effects Functions"
The following 19 pages are in this category, out of 19 total.