Category:Spell Casting Effects Functions
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Jump to navigationJump to searchSpell Casting Effects Function Category
Spell Casting Effect related functions.
Functions
Name | Brief Description |
---|---|
Display casting animation and spell visuals without subsequent spell effects. | |
Display casting animation and spell visuals without subsequent spell effects. | |
Cast a spell at a specific location. | |
Cast a spell at an object. | |
Applies an effect (visual or actual) to an object. | |
Creates a linked effect that can be used for all doom effects. | |
Creates a protection from alignment effect. | |
Function for doing mind attacks. | |
Creates an AC decrease effect. | |
Gives an AC bonus to an object. | |
Create a Beam effect. | |
Creates a slow effect. | |
Returns a Spell Level Absorption effect | |
Creates an event which triggers a "spell cast at" reaction. | |
Gets a creature's arcane spell failure factor | |
Retrieves the defensive casting mode status of a creature. | |
Determines whether an object is under the effects of a spell. | |
Get the type of metamagic used on the last spell. | |
Determines the DC needed to save against the cast spell. | |
Determines and plays animation for resisting a spell when applicable. | |
Checks for spell countering by a saving throw. | |
Allows a water elemental to fill its victimâs lungs with water, drowning the victim. | |
Used with Greater Shadow Conjuration spell to cast a damaging bolt towards an NPC. | |
Sets the position of a sound object relative to the player(s). | |
Incorporates a delay on applying special FX and damage FX until cone 'reaches' the target. | |
Determines if the NPC has the ability to see invisible creatures through feat or spell. | |
Set eEffect to be versus a specific alignment. |
Pages in category "Spell Casting Effects Functions"
The following 28 pages are in this category, out of 28 total.