CheckCharismaHigh()
From NWN Lexicon
Jump to navigationJump to searchDetermines if the Charisma score of the speaking player is above 14.
Description
Returns TRUE if the player character in the conversation has a charisma higher than 14.
Remarks
Function found in nw_i0_plot.nss on line 675.
This function always uses GetPCSpeaker() to determine the Charisma score, so using it anywhere besides in a conversation will return FALSE. This was used by BioWare to handle different conversation choices for the players depending on how charismatic they were.
Requirements
#include "nw_i0_plot"
Version
1.28
Example
// Add as a starting conditional on a conversation thread for a tavern flirt who
// will hit on anyone with a high enough charisma.
#include "nw_i0_plot"
int StartingConditional()
{
int bGoodLooker = CheckCharismaHigh();
return bGoodLooker;
}
// will hit on anyone with a high enough charisma.
#include "nw_i0_plot"
int StartingConditional()
{
int bGoodLooker = CheckCharismaHigh();
return bGoodLooker;
}
See Also
functions: | CheckCharismaLow, CheckCharismaMiddle |
author: John Shuell, editor: Charles Feduke