CheckIsUnlocked(object)
From NWN Lexicon
Jump to navigationJump to searchPlays voice chat messages that indicates the locked status of a door or placeable.
Parameters
- oLastObject
- The door or placeable to report the locked status of.
Description
Makes the caller of script do a voice chat that indicates the locked status of a door or placeable.
(Does not lock or unlock the object and does not make the creature do anything else).
Remarks
This function is not used in any Bioware scripts.
Requirements
#include "nw_i0_generic"
Version
1.22
Example
// This is the exact function
void CheckIsUnlocked(object oLastObject)
{
if(GetLocked(oLastObject))
{
ActionDoCommand(PlayVoiceChat(VOICE_CHAT_CUSS));
}
else
{
ActionDoCommand(PlayVoiceChat(VOICE_CHAT_CANDO));
}
}
void CheckIsUnlocked(object oLastObject)
{
if(GetLocked(oLastObject))
{
ActionDoCommand(PlayVoiceChat(VOICE_CHAT_CUSS));
}
else
{
ActionDoCommand(PlayVoiceChat(VOICE_CHAT_CANDO));
}
}
See Also
author: Tom Cassiotis, editor: John Shuell