ForceRefreshObjectUUID(object)

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Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.

Forces the given object to receive a new UUID, discarding the current value.

void ForceRefreshObjectUUID(
    object oObject
);

Parameters

oObject
A target object, which is re-assign a new UUID by this function.


Description

Forces the given object to receive a new UUID, discarding the current value.


Remarks

Use this to refresh, for instance, cloned/copied items that may have a now clashing UUID. Or just to force it to have a new UUID if you script references to the old one you want to intentionally break.

UUIDs can uniquely mark any object beyond a server restart. This is generally used for persistent things such as serialised objects, and player inventory items, but can be anything such as finding a unique instance of a particular NPC which would otherwise be impossible due to exactly the same tag and resref as dozens of others.


Version

This function was added in 1.74.8188 of NWN:EE.


Example

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See Also

functions: GetObjectByUUID, GetObjectUUID, GetRandomUUID



author: Shadguy