GetEncounterDifficulty(object)

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Get the difficulty level of the encounter.

int GetEncounterDifficulty(
    object oEncounter = OBJECT_SELF
);

Parameters

oEncounter
An object representing a placed encounter. (Default: OBJECT_SELF)

Description

Returns the difficulty level of the given encounter, this is the VALUE column in encdifficulty.2da.

You cannot get the ENCOUNTER_DIFFICULTY_* Constants returned by this. To work around it use a local variable on the object to store this value, or do a reverse lookup using Get2DAString using the encdifficulty.2da.

Remarks

The values returned are the same as the ID column for VERY_EASY, EASY, and NORMAL (0, 1 and 2 respectively) but HARD is 5 and IMPOSSIBLE is 9. Also custom values can be added to encdifficulty.2da.

Version

1.22

See Also

functions: 

SetEncounterDifficulty GetEncounterSpawnsMax

constants: 

ENCOUNTER_DIFFICULTY_* Constants



 author: John Shuell