GetGamePauseState()

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Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.

Returns >0 if the game is currently paused.

int GetGamePauseState(
);

Description

Returns >0 if the game is currently paused:

0: Game is not paused.
1: Timestop
2: Active Player Pause (optionally on top of timestop)


Remarks

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Version

This function was added in 1.87.8193.35 of NWN:EE.


Example

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See Also

functions:

SetGameActivePause()


 author: Shadguy