GetGroundHeight(location)

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Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.

Returns the z-offset at which the walkmesh is at the given location.

float GetGroundHeight(
    location at
);

Parameters

at
The location to check ground height at.

Description

Returns the z-offset at which the walkmesh is at the given location.

Returns -6.0 for invalid locations.

Remarks

This is an easy enough way to check if a location is "valid". Just make sure the value isn't -6.0.

To check for a walkable surface instead (which is also valid) see GetSurfaceMaterial.

Version

This function was added in 1.74.8156 of NWN:EE.

Example

// Places fog in an area of nAreaSizeX x nAreaSizeY tiles
// with distance nStepSize between the fog placeables
void createFog(object oArea, int nStepSize) {
  int nAreaSizeX = GetAreaSize(AREA_WIDTH,  oArea);
  int nAreaSizeY = GetAreaSize(AREA_HEIGHT, oArea);
  int i, j;
  for (i = 0; i < nAreaSizeX * 10; i = i + nStepSize) {
    for (j = 0; j < nAreaSizeY * 10; j = j + nStepSize) {
      location lLocation = Location(oArea, Vector(IntToFloat(i), IntToFloat(j), 0.0), 0.0);
      float z = GetGroundHeight(lLocation);
      vector vPosition = Vector(IntToFloat(i), IntToFloat(j), z);
      location lPlaceableLocation = Location(oArea, vPosition, 0.0);
      CreateObject(OBJECT_TYPE_PLACEABLE, "fog_resref", lPlaceableLocation, FALSE, "FOG_TAG");        
    }                                                  
  }                                                    
}                                                      

void main() {
  object oArea = GetObjectByTag("AREA_TAG");
  int nStepSize = 30;
  createFog(oArea, nStepSize);
}

See Also

functions: GetSurfaceMaterial()