GetIsDead

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GetIsDead(object)

Determines if a creature is dead or dying.

int GetIsDead(
    object oCreature
);

Parameters

oCreature

The creature to be investigated.

Description

Returns TRUE if oCreature is a dead NPC, dead PC or a dying PC, otherwise FALSE.

Remarks

A creature is considered dead if they have 0 or less hit points. PC's actually die at -10 hit points, but are considered dead when this is used.


If passed invalid object, the function will suprisingly returns TRUE.

Version

1.22

See Also


 author: Tom Cassiotis, editor: Jasperre, additional contributor(s): Jasperre