GetNextArea()

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Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.

Returns the next area in the module.

object GetNextArea();

Description

Returns the next area in the module (after GetFirstArea), or OBJECT_INVALID if no more areas are loaded.

Remarks

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Version

This function was added in 1.74.8149 of NWN:EE.

Note that the description of this function was omitted from the PDF release notes.  The function is described in a readme in the lang/<language>/docs directory delivered with Neverwinter Nights Enhanced Edition, and in the toolset script editor.

Example

//Prints the name of all areas in a module to log.
void main()
{
    object oArea = GetFirstArea();
    while (GetIsObjectValid(oArea))
    {
        WriteTimestampedLogEntry(GetName(oArea));
        oArea = GetNextArea();
    }
}

See Also

functions: GetFirstArea()




 author: Shadguy