GetNextArea()
From NWN Lexicon
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Description
Returns the next area in the module (after GetFirstArea), or OBJECT_INVALID if no more areas are loaded.
Remarks
Version
This function was added in 1.74.8149 of NWN:EE.
Note that the description of this function was omitted from the PDF release notes. The function is described in a readme in the lang/<language>/docs directory delivered with Neverwinter Nights Enhanced Edition, and in the toolset script editor.
Example
//Prints the name of all areas in a module to log.
void main()
{
object oArea = GetFirstArea();
while (GetIsObjectValid(oArea))
{
WriteTimestampedLogEntry(GetName(oArea));
oArea = GetNextArea();
}
}
void main()
{
object oArea = GetFirstArea();
while (GetIsObjectValid(oArea))
{
WriteTimestampedLogEntry(GetName(oArea));
oArea = GetNextArea();
}
}
See Also
functions: | GetFirstArea() |
author: Shadguy