GetNextInPersistentObject
GetNextInPersistentObject(object, int, int)
Determines the nextobject of a specific type that is inside a persistent object.
object oPersistentObject = OBJECT_SELF,
OBJECT_TYPE_CREATURE,
PERSISTENT_ZONE_ACTIVE
);
Parameters
oPersistentObject
The object that contains the object. (Default: OBJECT_SELF)
nResidentObjectType
nPersistentZone
PERSISTENT_ZONE_ACTIVE. PERSISTENT_ZONE_ACTIVE )
Description
Returns the nextobject within oPersistentObject of the specified type in order and OBJECT_INVALID if no object is found.
Remarks
You must first call GetFirstInPersistentObject() with the identical parameters for proper execution.
Used in Bioware script to implement area of effect spells.
Also note that triggers are persistent objects, so you can cycle through objects in triggers using this command. See the code example below.
Version
1.32
Example
{
//The trigger to look in
object oTrigger=GetObjectByTag("killer_trigger");
//First object in that trigger. We can use bitwise |
//Because of the values of the OBJECT_TYPE_* constants
object oInTrigger=GetFirstInPersistentObject(oTrigger, OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE |OBJECT_TYPE_ITEM);
while (GetIsObjectValid(oInTrigger))
{
DestroyObject(oInTrigger);
oInTrigger=GetNextInPersistentObject(oTrigger, OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE |OBJECT_TYPE_ITEM);
}
}
See Also
functions: | |
constants: |
author: Tom Cassiotis, editor: Lilac Soul, additional contributor(s): Lilac Soul