Constant
|
Value
|
Description
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IMMUNITY_TYPE_ABILITY_DECREASE
|
19
|
Specifies immunity to effects that decrease abilities, primarily EffectAbilityDecrease, which affects how some poisons, curses etc. apply ability damage.
|
|
IMMUNITY_TYPE_AC_DECREASE
|
23
|
|
IMMUNITY_TYPE_ATTACK_DECREASE
|
20
|
|
IMMUNITY_TYPE_BLINDNESS
|
7
|
|
IMMUNITY_TYPE_CHARM
|
14
|
|
IMMUNITY_TYPE_CONFUSED
|
16
|
|
IMMUNITY_TYPE_CRITICAL_HIT
|
31
|
Specifies immunity to critical hits.
|
|
IMMUNITY_TYPE_CURSED
|
17
|
|
IMMUNITY_TYPE_DAMAGE_DECREASE
|
21
|
|
IMMUNITY_TYPE_DAMAGE_IMMUNITY_DECREASE
|
22
|
|
IMMUNITY_TYPE_DAZED
|
18
|
|
IMMUNITY_TYPE_DEAFNESS
|
8
|
|
IMMUNITY_TYPE_DEATH
|
32
|
Specifies immunity to instant death effects, EffectDeath. However it should only be instant magical death effects from spells, but even that has exceptions such as Weird.
|
|
IMMUNITY_TYPE_DISEASE
|
3
|
|
IMMUNITY_TYPE_DOMINATE
|
15
|
|
IMMUNITY_TYPE_ENTANGLE
|
10
|
|
IMMUNITY_TYPE_FEAR
|
4
|
|
IMMUNITY_TYPE_KNOCKDOWN
|
28
|
|
IMMUNITY_TYPE_MIND_SPELLS
|
1
|
Specifies immunity to mind spells. This should stop Confusion, Charm, Domination, Fear.
|
|
IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE
|
24
|
|
IMMUNITY_TYPE_NEGATIVE_LEVEL
|
29
|
|
IMMUNITY_TYPE_NONE
|
0
|
This is actually wrong - it really is "IMMUNITY_TYPE_ALL" - if used in EffectImmunity it'll provide all of these immunities!
|
|
IMMUNITY_TYPE_PARALYSIS
|
6
|
|
IMMUNITY_TYPE_POISON
|
2
|
|
IMMUNITY_TYPE_SAVING_THROW_DECREASE
|
25
|
|
IMMUNITY_TYPE_SILENCE
|
11
|
|
IMMUNITY_TYPE_SKILL_DECREASE
|
27
|
|
IMMUNITY_TYPE_SLEEP
|
13
|
|
IMMUNITY_TYPE_SLOW
|
9
|
|
IMMUNITY_TYPE_SNEAK_ATTACK
|
30
|
Specifies immunity to sneak attacks.
|
|
IMMUNITY_TYPE_SPELL_RESISTANCE_DECREASE
|
26
|
|
IMMUNITY_TYPE_STUN
|
12
|
|
IMMUNITY_TYPE_TRAP
|
5
|
Specifies immunity to traps. It means you can walk on trapped triggers without it going off and should be able to open trapped placeables and doors, and in save functions like ReflexSave passing SAVING_THROW_TYPE_TRAP returns immunity, but you're not inherently immune to trap damage or effects (from a traps AOE for instance set of by someone else) due to the Bioware default trap coding.
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