ITEM_PROPERTY_* Constant Group

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Magical or other properties that can be applied to an item. See the toolset or item property function pages linked below for specifics on each item property.


Constants

Constant Value IP Function Description
ITEM_PROPERTY_ABILITY_BONUS 0 AbilityBonus Increases one of the six primary ability scores.
ITEM_PROPERTY_AC_BONUS 1 ACBonus Grants a bonus to armor class (AC).
ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP 2 ACBonusVsAlign Grants a bonus to armor class (AC) when attacked by a particular alignment group (Lawful, Neutral, Chaotic).
ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE 3 ACBonusVsDmgType Grants a bonus to armor class (AC) when attacked by a specific damage type (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP 4 ACBonusVsRace Grants a bonus to armor class (AC) when attacked by a member of a particular racial group (see RACIAL_TYPE_* for racial groups).
ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT 5 ACBonusVsSAlign Grants a bonus to armor class (AC) when attacked by a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_ADDITIONAL 87 Additional Custom-Implimented Item Properties. Only 'Unknown' and 'Cursed' are pre-defined but may be expanded via .2da.
ITEM_PROPERTY_ARCANE_SPELL_FAILURE 84 ArcaneSpellFailure Modifies the effect the item has on the percent chance to successfully cast a spell while wearing it.
ITEM_PROPERTY_ATTACK_BONUS 56 AttackBonus Grants the wearer/wielder a bonus to attack rolls.
ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP 57 AttackBonusVsAlign Grants the wearer/wielder a bonus to attack rolls against a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP 58 AttackBonusVsRace Grants the wearer/wielder a bonus to attack rolls against a particular racial group (see RACIAL_TYPE_* for available racial groups).
ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNMENT 59 AttackBonusVsSAlign Grants the wearer/wielder a bonus to attack rolls against a specific alignment group (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION 11 WeightReduction Reduces the weight of the item this property is applied to.
ITEM_PROPERTY_BONUS_FEAT 12 BonusFeat Grants the wearer/wielder a bonus feat specific to the item.
ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N 13 BonusLevelSpell Grants the wearer/wielder a bonus spell slot of a specified level, if the wearer/wielder is capable of casting a particular type of magic (divine or arcane).
ITEM_PROPERTY_CAST_SPELL 15 CastSpell Casts a spell.
ITEM_PROPERTY_DAMAGE_BONUS 16 DamageBonus Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses).
ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP 17 DamageBonusVsAlign Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP 18 DamageBonusVsRace Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a racial group (see RACIAL_TYPE_* for racial groups).
ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT 19 DamageBonusVsSAlign Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_DAMAGE_REDUCTION 22 DamageReduction Grants the wearer/wielder damage reduction to a particular damage type (see DAMAGE_TYPE_* for damage types). Note damage reduction can normally be passed by weapons or attacks with certain magical enhancement bonuses.
ITEM_PROPERTY_DAMAGE_RESISTANCE 23 DamageResistance Grants the wielder/wearer complete immunity to a particular type of damage (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_DAMAGE_VULNERABILITY 24 DamageVulnerability Gives the wearer/wielder an inherent weakness to a particular type of damage (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_DARKVISION 26 Darkvision Grants the wearer/wielder darkvision (ability to see in complete darkness).
ITEM_PROPERTY_DECREASED_ABILITY_SCORE 27 DecreaseAbility Gives the wearer/wielder a decreased ability score in one of the six primary abilities. Normally this is the result of a curse.
ITEM_PROPERTY_DECREASED_AC 28 DecreaseAC Gives the wearer/wielder a decreased armor class (AC). Normally this is the result of a curse.
ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER 60 AttackPenalty Gives the wearer/wielder a decreased attack roll modifier. This is normally due to a curse.
ITEM_PROPERTY_DECREASED_DAMAGE 21 DamagePenalty Causes the item, typically a weapon (missile or melee), to inflict decreased damage. Normally cursed items have decreased damage, but damaged, worn, or ruined items may also be affected by this property.
ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER 10 EnhancementPenalty Usually denotes a cursed item by applying some sort of negative modifier to an item, typically a weapon (missile or melee).
ITEM_PROPERTY_DECREASED_SAVING_THROWS 49 ReducedSavingThrowVsX Gives the wearer/wielder a general decrease to all three types of saving throws against a specified effect (e.g. Poison, Fear, Fire, Sonic, etc.) or Universally. This is normally the effect of a curse. Note: Despite the 'generic' constant, the IP Function is the more 'specific' (Contrast below).
ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC 50 ReducedSavingThrow Gives the wearer/wielder a general decrease to a specific type of saving throw (Fortitude, Reflex, Will). This is normally the effect of a curse. Note: Despite the 'specific' constant, the IP Function is the more 'generic' (Contrast above).
ITEM_PROPERTY_DECREASED_SKILL_MODIFIER 29 DecreaseSkill Gives the wearer/wielder a decreased skill modifier to a particular skill. Normally this is the result of a curse.
ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT 32 ContainerReducedWeight Grants a magical container reduced overall weight for making heavy things easier to carry.
ITEM_PROPERTY_ENHANCEMENT_BONUS 6 EnhancementBonus Grants an enhancement bonus to an item, typically a weapon (missile or melee).
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP 7 EnhancementBonusVsAlign Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular alignment group (Lawful, Neutral, Chaotic).
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP 8 EnhancementBonusVsRace Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular racial group (see RACIAL_TYPE_* for a racial groups).
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNEMENT 9 EnhancementBonusVsSAlign Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a specific alignment combination (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).

NOTE: As of 1.68, this constant is not spelled correctly in nwscript.
ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE 33 ExtraMeleeDamageType Melee weapon counts as an extra damage type for resistance, vulnerability, etc. (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE 34 ExtraRangeDamageType Missile weapon counts as an extra damage type for resistance, vulnerability, etc. (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_FREEDOM_OF_MOVEMENT 75 FreeAction Grants the wearer/wielder the ability to move freely in environments that restrict movements (like that of an area effected by a Web or Entangle spell).
ITEM_PROPERTY_HASTE 35 Haste Grants the wearer/wielder the benefits of a Haste spell (allows an extra partial action every round (six seconds)).
ITEM_PROPERTY_HEALERS_KIT 80 HealersKit Makes the item function like a Healers Kit (Requires Confirmation)
ITEM_PROPERTY_HOLY_AVENGER 36 HolyAvenger Oh, the destruction that can be wrought when found in the hands of a paladin...
ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE 20 DamageImmunity Grants the wearer/wielder immunity to a particular damage type (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS 37 ImmunityMisc Grants one of the following immunities: Critical hits, death magic, disease, fear, knockdown, level/ability drain, mind-affecting spells, paralysis, poison, or sneak attack.
ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL 53 SpellImmunitySpecific Grants the wearer/wielder immunity to a specific spell.
ITEM_PROPERTY_IMMUNITY_SPELL_SCHOOL 54 SpellImmunitySchool Grants the character immunity to any spell from a specific spell school (evocation or enchantment, for example).
ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL 78 ImmunityToSpellLevel Grants the wearer/wielder immunity to all spells of a particular level.
ITEM_PROPERTY_IMPROVED_EVASION 38 ImprovedEvasion Grants the wearer/wielder the improved evasion special ability (allows them to completely avoid area of effect spells on a successful saving throw, half damage on a failed save, and avoid traps that require reflex saves).
ITEM_PROPERTY_KEEN 43 Keen Doubles the threat range of a piercing or slashing weapon.
ITEM_PROPERTY_LIGHT 44 Light Generates light.
ITEM_PROPERTY_MASSIVE_CRITICALS 74 MassiveCritical A weapon with this property deals additional damage on a successful critical hit, above the normal multiplier.
ITEM_PROPERTY_MATERIAL 85 Material No innate effect, but may have an effect via scripting.
ITEM_PROPERTY_MIGHTY 45 MaxRangeStrengthMod Causes a ranged weapon, usually a short bow or long bow, to permit the wielder's Strength modifier to damage due to extra powerful stringing.
ITEM_PROPERTY_MIND_BLANK 46 None This item property is invalid, since the equivalent is now a Misc Immunity, but this was left in.
ITEM_PROPERTY_MONSTER_DAMAGE 77 MonsterDamage Only applies to Natural weapons (bite, claw, gore, slam), increasing damage done.
ITEM_PROPERTY_NO_DAMAGE 47 NoDamage When applied to a weapon (missile or melee) that weapon does not inflict damage.
ITEM_PROPERTY_ON_HIT_PROPERTIES 48 OnHitProps Activates whenever the weapon makes a successful attack against a target.
ITEM_PROPERTY_ON_MONSTER_HIT 72 OnMonsterHitProperties As ON_HIT_PROPERTIES, but only applies to Natural Weapons (bite, claw, gore, slam).
ITEM_PROPERTY_ONHITCASTSPELL 82 OnHitCastSpell Activates whenever the weapon makes a successful attack against a target.
ITEM_PROPERTY_POISON 76 None Old item property. Poison is now handled in On Hit: properties.
ITEM_PROPERTY_QUALITY 86 Quality No innate effect, but may have an effect via scripting.
ITEM_PROPERTY_REGENERATION 51 Regeneration Grants the wearer/wielder hit point regeneration.
ITEM_PROPERTY_REGENERATION_VAMPIRIC 67 VampiricRegeneration Grants the wearer/wielder hit point regeneration equal to the damage inflicted by an attack with a weapon (melee or missile) with this property.
ITEM_PROPERTY_SAVING_THROW_BONUS 40 BonusSavingThrowVsX Grants the wearer/wielder a general bonus to all three types of saving throws against a specified effect (e.g. Poison, Fear, Fire, Sonic, etc.) or Universally. Note: Despite the 'generic' constant, the IP Function is the more 'specific' (Contrast below).
ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC 41 BonusSavingThrow Grants the wearer/wielder a general bonus to a specify type of saving throw (Fortitude, Reflex, Will). Note: Despite the 'specific' constant, the IP Function is the more 'generic' (Contrast above).
ITEM_PROPERTY_SKILL_BONUS 52 SkillBonus Grants the wearer/wielder a bonus to a particular skill.
ITEM_PROPERTY_SPECIAL_WALK 79 SpecialWalk Applies the 'special walk' animation to the user. Only such animation is the zombie walk
ITEM_PROPERTY_SPELL_RESISTANCE 39 BonusSpellResistance Grants the wearer/wielder spell resistance to a specified degree.
ITEM_PROPERTY_THIEVES_TOOLS 55 ThievesTools Marks an item as thieves tools used for opening locks and disarming traps.
ITEM_PROPERTY_TRAP 70 Trap Denotes an item as a trap that can be placed.
ITEM_PROPERTY_TRUE_SEEING 71 TrueSeeing Grants the wearer/wielder the benefits of a True Seeing spell (see invisible or magically concealed creatures).
ITEM_PROPERTY_TURN_RESISTANCE 73 TurnResistance Grants the wearer/wielder additional turn resistance.
ITEM_PROPERTY_UNLIMITED_AMMUNITION 61 UnlimitedAmmo Grants the wearer/wielder unlimited ammunition with a missile weapon that requires ammunition.
ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP 62 LimitUseByAlign Restricts the use of a particular item to a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_USE_LIMITATION_CLASS 63 LimitUseByClass Restricts the use of a particular item to a specific class (see CLASS_TYPE_* for available classes).
ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE 64 LimitUseByRace Restricts the use of a particular item to a particular racial group (see RACIAL_TYPE_* for available racial groups).
ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT 65 LimitUseBySAlign Restricts the use of a particular item to a specific alignment (Lawful, Neutral, Chaotic; Good, Neutral, or Evil).
ITEM_PROPERTY_USE_LIMITATION_TILESET 66 None Item property was never fully coded into the game but this remnant was leftover. Notably it's probably BadBadReplaceMeThisDoesNothing in nwscript.nss since it matches the order (use by SAlign is just above it) although that just returns an invalid property. It would have limited an item to be used only in a particular tileset, which certainly would be...something (you can script something equivlanet pretty easily however).
ITEM_PROPERTY_VISUALEFFECT 83 VisualEffect Sets a visual effect on a Melee Weapon
ITEM_PROPERTY_WEIGHT_INCREASE 81 WeightIncrease Increases the weight of an item by a constant amount.



author: NWN Lexicon Group, editor: Mistress