MISS_CHANCE_TYPE_* Constant Group

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Used to specify the miss chance type for EffectMissChance and EffectConcealment, affecting either all attacks or those just done by ranged or melee.



Constants

Constant Value Description
MISS_CHANCE_TYPE_NORMAL 0
Normal miss chance. This applies against any melee, ranged or touch attacks.
MISS_CHANCE_TYPE_VS_MELEE 2
Miss chance versus melee. This applies to melee weapons (including fists) and TouchAttackMelee.
MISS_CHANCE_TYPE_VS_RANGED 1
Miss chance versus ranged. This applies to ranged weapons (including throwing weapons) and TouchAttackRanged.


See Also

functions: 

EffectMissChance EffectConcealment