OBJECT_VISUAL_TRANSFORM_DATA_SCOPE_* Constant Group

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Used with GetObjectVisualTransform, SetObjectVisualTransform and ClearObjectVisualTransform

Constants

Constant Value Description
OBJECT_VISUAL_TRANSFORM_DATA_SCOPE_BASE 0 Base transform (ie everything).
OBJECT_VISUAL_TRANSFORM_DATA_SCOPE_CREATURE_HEAD 254 Head only visual transform.
OBJECT_VISUAL_TRANSFORM_DATA_SCOPE_CREATURE_TAIL 253 Tail only visual transform.
OBJECT_VISUAL_TRANSFORM_DATA_SCOPE_CREATURE_WINGS 252 Wings only visual transform.
OBJECT_VISUAL_TRANSFORM_DATA_SCOPE_CREATURE_CLOAK 251 Cloak only visual transform.
OBJECT_VISUAL_TRANSFORM_DATA_SCOPE_ITEM_PART1 255 Item, part 1 visual transform.
OBJECT_VISUAL_TRANSFORM_DATA_SCOPE_ITEM_PART2 254 Item, part 2 visual transform.
OBJECT_VISUAL_TRANSFORM_DATA_SCOPE_ITEM_PART3 253 Item, part 3 visual transform.
OBJECT_VISUAL_TRANSFORM_DATA_SCOPE_ITEM_PART4 252 Item, part 4 visual transform (part 4 is usually reserved for overlayed "weapon visual effects" like fire on a +2d6 fire sword)
OBJECT_VISUAL_TRANSFORM_DATA_SCOPE_ITEM_PART5 251 Item, part 5 visual transform (part 5 is usually reserved for "weapon blurs" when effects like cleave, knockdown etc. are used)

Version

This constants group was added in 1.87.8193.35 of NWN:EE.


See Also

functions:  GetObjectVisualTransform, SetObjectVisualTransform, ClearObjectVisualTransform