Different types of project paths (the path a spell projectile follows as it travels).
These are a subset of what is available in spells.2da as projectile options, which are: accelerating, ballistic, bounce, burst, highballistic, homing, linked, spiral and test (you can see which matches up to the below options).
For instance you cannot specify the projectile path type is bounce using ActionCastFakeSpellAtLocation.
Constants
Constant
|
Value
|
Description
|
PROJECTILE_PATH_TYPE_ACCELERATING
|
4
|
Increases in speed as the projectile travels its path to its destination.
|
|
PROJECTILE_PATH_TYPE_BALLISTIC
|
2
|
Fires in a arc - like a catapult would - to the target.
|
|
PROJECTILE_PATH_TYPE_DEFAULT
|
0
|
Standard path - ie use spells.2da entry
|
|
PROJECTILE_PATH_TYPE_HIGH_BALLISTIC
|
3
|
As ballistic, but a much higher arc.
|
|
PROJECTILE_PATH_TYPE_HOMING
|
1
|
|
See Also