SetCampaignJson(string, string, json, object)

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Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.

This stores a json out to the specified campaign database.

void SetCampaignJson(
    string sCampaignName,
    string sVarName,
    json jValue,
    object oPlayer=OBJECT_INVALID
);


Parameters

sCampaignName
a campaign database name
sVarName
the campaign variable name to use
jValue
json to save into the campaign database variable
oPlayer
optional player character object to associate with the json campaign variable


Description

This stores a json out to the specified campaign database.


Remarks

The database name:

  • is case insensitive and it must be the same for both set and get functions.
  • can only contain alphanumeric characters, no spaces.

The var name must be unique across the entire database, regardless of the variable type. If you want a variable to pertain to a specific player in the game, provide a player object.


Version

This function was added in 1.85.8193.31 of NWN:EE.


Example

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See Also

functions:

JSON Functions