SetCommandingPlayer(object, object)

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Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.

Makes oCreature controllable by oPlayer, if player party control is enabled.

void SetCommandingPlayer(
    object oCreature,
    object oPlayer
);

Parameters

oCreature
The creature to make controllable.
oPlayer
The player to give control.


Description

Makes oCreature controllable by oPlayer, if player party control is enabled. Setting oPlayer=OBJECT_INVALID removes the override and reverts to regular party control behavior

NB: A creature is only controllable by one player, so if you set oPlayer to a non-Player object (e.g. the module) it will disable regular party control for this creature.


Remarks

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Version

This function was added in 1.87.8193.35 of NWN:EE.


Example

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See Also


 author: Shadguy