SetFootstepType(int, object)

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Sets the footstep type of the creature specified.

void SetFootstepType(
    int nFootstepType,
    object oCreature = OBJECT_SELF
);

Parameters

nFootstepType
FOOTSTEP_TYPE_* .
oCreature
The creature to change the footstep sound for.


Description

Sets the footstep type of the creature specified.

Changing a creature's footstep type will change the sound that its feet make whenever the creature takes a step.

By default a creature's footsteps are determined by the appearance type of the creature as in appearance.2da

SetFootstepType allows you to make a creature use a different footstep type than it would use by default for its given appearance.

It appears the default value, -1, is valid for nFootstepType and appears to be the games way of saying "Not set", therefore would be a potentially better value to set when resetting it (instead of FOOTSTEP_TYPE_DEFAULT) since it will change appropriately when using SetCreatureAppearanceType and/or EffectPolymorph.


Version

1.66

See Also

functions: 

GetFootstepType

constants: 

FOOTSTEP_TYPE_*



author: Mistress, editor: Kookoo