SetMaterialShaderUniformInt(object, string, string, int)
From NWN Lexicon
Jump to navigationJump to searchSets an integer material shader uniform override.
Parameters
- oObject
- The object to set the shader override upon.
- sMaterial
- Needs to be a material on that object.
- sParam
- Needs to be a valid shader parameter already defined on the material.
- nValue
- The integer value to set.
Description
Sets an integer material shader uniform override.
Remarks
For more information on shaders see the nwn.wiki Shaders page.
Version
This function was added in 1.74.8170 of NWN:EE.
This function was updated in 1.88.8193.36 of NWN:EE. Fixed SetMaterialShaderUniformVec4(), SetMaterialShaderUniformInt calls not propagating to head/wing/tail/cloak models.
Example
See Also
functions: | SetMaterialShaderUniformVec4(), ResetMaterialShaderUniforms() |
author: Shadguy