SetMaterialShaderUniformInt(object, string, string, int)

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Sets an integer material shader uniform override.

void SetMaterialShaderUniformInt(
    object oObject,
    string sMaterial,
    string sParam,
    int nValue
);

Parameters

oObject
The object to set the shader override upon.
sMaterial
Needs to be a material on that object.
sParam
Needs to be a valid shader parameter already defined on the material.
nValue
The integer value to set.


Description

Sets an integer material shader uniform override.


Remarks

For more information on shaders see the nwn.wiki Shaders page.


Version

This function was added in 1.74.8170 of NWN:EE.

This function was updated in 1.88.8193.36 of NWN:EE. Fixed SetMaterialShaderUniformVec4(), SetMaterialShaderUniformInt calls not propagating to head/wing/tail/cloak models.


Example

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See Also

functions: SetMaterialShaderUniformVec4(), ResetMaterialShaderUniforms()

 author: Shadguy