SetMemorizedSpellReady(object, int, int, int, int)

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Set the ready state of a memorized spell slot.

void SetMemorizedSpellReady(
    object oCreature,
    int nClassType,
    int nSpellLevel,
    int nIndex,
    int bReady
);

Parameters

oCreature
The creature for whom to adjust the spell book.
nClassType
A CLASS_TYPE_* constant. Must be a MemorizesSpells class.
nSpellLevel
The spell level, 0-9.
nIndex
The index of the spell slot. Bounds: 0 <= nIndex < GetMemorizedSpellCountByLevel()
bReady
TRUE to mark the slot ready.


Description

Set the ready state of a memorized spell slot.


Remarks

Can return spells into use for Wizard/Cleric style casters. For Sorcerers and Bards see ReadySpellLevel with caveats if you want to ready just one more.


Version

This function was added in 1.87.8193.35 of NWN:EE.


Example

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See Also

functions:

SetMemorizedSpell()

constants:

CLASS_TYPE_*


 author: Shadguy