SetObjectTextBubbleOverride(object, int, string)
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Jump to navigationJump to searchSets a text override for the mouseover/tab-highlight text bubble of oObject.
Parameters
- oObject
- The object to apply the bubble text to.
- nMode
- The bubble text mode constant to apply to oObject. one of OBJECT_UI_TEXT_BUBBLE_OVERRIDE_* options.
- sText
- The text override to apply to the oObject's bubble text.
Description
Sets a text override for the mouseover/tab-highlight text bubble of oObject.
Will currently only work on Creatures, Items and Useable Placeables.
Remarks
This can be used to have an items name unchanged but additional context added to hightlighting it like, say "(empty)" added to the end of a now-empty placeables popup marking it as looted.
Version
This function was added in 1.87.8193.35 of NWN:EE.
This function was updated in 1.88.8193.36 of NWN:EE. SetObjectTextBubbleOverride() now works for items in inventories.
Example
See Also
constants: | OBJECT_UI_TEXT_BUBBLE_OVERRIDE_* Constants |
functions: | GetObjectUiDiscoveryMask() SetObjectUiDiscoveryMask() |
author: Shadguy