SetShaderUniformInt(object, int, int)

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Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.

Sets the global shader uniform for the player to the specified integer.

void SetShaderUniformInt(
    object oPlayer,
    int nShader,
    int nValue
);

Parameters

oPlayer
The player to set the shader override upon.
nShader
A SHADER_UNIFORM_* constant.
nValue
The integer value to pass into the uniform.


Description

Sets the global shader uniform for the player to the specified integer.

These uniforms are not used by the base game and are reserved for module-specific scripting.

You need to add custom shaders that will make use of them.

In multiplayer, these need to be reapplied when a player rejoins.


Remarks

You are recommended to use bitmasks for on/off settings both to save space and save sending lots of these all the time.

For some additional notes including about bitmasks see the nwn.wiki.


Version

This function was added in 1.87.8193.35 of NWN:EE.


Example

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See Also

functions: SetMaterialShaderUniformVec4(), ResetMaterialShaderUniforms(), SetShaderUniformFloat(), SetShaderUniformVec()

 author: Shadguy