SetSpellAbilityReady(object, int, int)
From NWN Lexicon
Jump to navigationJump to searchSet the ready state of a spell ability slot.
Parameters
- oCreature
- The creature to check the spell ability of
- nIndex
- the index of the spell ability. Bounds: 0 <= nIndex < GetSpellAbilityCount()
- bReady
- Use TRUE to mark the slot ready, FALSE to unready.
Description
Set the ready state of a spell ability slot.
Remarks
5 castings of Fireball would not be 1 spell ability, but instead of 5 instances of the same ability - while the toolset groups them together, technically each one could have a different caster level (although it's reasonably safe to assume they're the same level and it is highly recommended to keep them the same).
Version
This function was added in 1.88.8193.36 of NWN:EE.
Example
See Also
functions: |
GetSpellAbilityCount, GetSpellAbilitySpell, GetSpellAbilityCasterLevel, GetSpellAbilityReady |