SetTileAnimationLoops(location, int, int, int)

From NWN Lexicon
Jump to navigationJump to search
Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.

Set the state of the tile animation loops of the tile at location locTile.

void SetTileAnimationLoops(
    location locTile,
    int bAnimLoop1,
    int bAnimLoop2,
    int bAnimLoop3
);

Parameters

locTile
The tile location to query the tile ID.
bAnimLoop1
The on/off state to set for the first animation Loop of the target tile, if supported.
bAnimLoop2
The on/off state to set for the second animation Loop of the target tile, if supported.
bAnimLoop3
The on/off state to set for the third animation Loop of the target tile, if supported.


Description

Set the state of the tile animation loops of the tile at location locTile.


Remarks

Information icon.png This section of the article is a stub. You can help the NWN Lexicon by expanding it.


Version

This function was added in 1.87.8193.35 of NWN:EE.


Example

Information icon.png This article is in need of examples. You can help the NWN Lexicon by showing how to use this code effectively.


See Also

functions: GetTileHeight() GetTileID() GetTileOrientation() SetTile() SetTileJson()


 author: Shadguy