Special attacks that can be performed during combat.
Several things are missing, there are two ways they operate:
- Taunts and Animal Empathy both trigger the OnPhysicalAttacked event but do not reset this value, so it repeats the last value used (eg; if knockdown was the previous one it uses that constant again)
- Ki Strike, Smite Good and Smite Evil can't be used with other feats below, but reset the value returned to 0 (SPECIAL_ATTACK_INVALID) so at least it won't "pass through" the last attack type.
Anything that is a spell-like feat, such as Whirlwind Attack, also won't show up here (possibly only Whirlwind attack really would trigger the On Physical Attacked event however).
Constants
Constant
|
Value
|
Description
|
SPECIAL_ATTACK_CALLED_SHOT_ARM
|
2
|
Attempt to disable or hinder a foe's ability to fight with its arms. FEAT_CALLED_SHOT causes this.
|
|
SPECIAL_ATTACK_CALLED_SHOT_LEG
|
1
|
Attempt to disable or hinder a foe's ability to move by walking. FEAT_CALLED_SHOT causes this.
|
|
SPECIAL_ATTACK_DISARM
|
4
|
Attempt to disarm a foe by sundering their weapon; provokes an attack of opportunity. FEAT_DISARM causes this.
|
|
SPECIAL_ATTACK_FLURRY_OF_BLOWS
|
9
|
|
SPECIAL_ATTACK_IMPROVED_DISARM
|
5
|
Attempt to disarm a foe by sundering his weapon without drawing an attack of opportunity. FEAT_IMPROVED_DISARM causes this.
|
|
SPECIAL_ATTACK_IMPROVED_KNOCKDOWN
|
7
|
|
SPECIAL_ATTACK_INVALID
|
0
|
Invalid special attack; ie a normal attack or potentially an edge case of OnPhysicalAttacked firing with no mode being set (eg Smite Good etc, see above remarks for list).
|
|
SPECIAL_ATTACK_KNOCKDOWN
|
6
|
Attempts to knock a foe down; draws an attack of opportunity. FEAT_KNOCKDOWN causes this.
|
|
SPECIAL_ATTACK_RAPID_SHOT
|
10
|
|
SPECIAL_ATTACK_SAP
|
3
|
|
SPECIAL_ATTACK_STUNNING_FIST
|
8
|
|
See Also