Standard faction

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STANDARD_FACTION_* Constant Group

The four generic factions used to determine enmity and friendship by NPCs.



Constants

Constant Value Description
STANDARD_FACTION_COMMONER 1
Characterized as an average townsperson. Indifferent to PCs, merchant and defender factions, defend other commoner faction members, and attack hostile faction members.
STANDARD_FACTION_DEFENDER 3
Characterized by a town guard. Defends commoners, merchants, other defenders, and PCs, and attacks hostile faction members.
STANDARD_FACTION_HOSTILE 0
Characterized as a normal monster. Attacks all other factions except other hostile faction members.
STANDARD_FACTION_MERCHANT 2
Characterized as a normal tradesman or merchant. Indifferent to PCs and commoners, defends other merchants and defenders, and attacks hostile.


See Also

functions: 

SetStandardFactionReputation