Scans through the PC's party and returns the largest value stored on a character.
- A member of the PC party.
- Variable name stored on the PC.
The purpose of this function is to encapsulate the GetLocalInt function so that it treats the entire party as a single entity. The value returned is the largest value stored on ANY of the PC's party that is availible via the GetLocalInt(object, string) method.
This function is useful for getting plot flags that may be stored on any PC in a party of PCs. Found in nw_j_assassin.nss, and used to make plots more multi-player friendly. Same as GetPLocalInt(object, string).
|functions:||aSetPLocalInt , GetPLocalInt|
author: Michael Nork, editor: Charles Feduke