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Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.

This immediately aborts the running script.

void AbortRunningScript(
    string sError = ""


The error message to emit.


This immediately aborts the running script.

- Will not emit an error to the server log by default.
- You can specify the optional sError to emit as a script error, which will be printed to the log and sent to all players, just like any other script error.
- Will not terminate other script recursion (e.g. nested ExecuteScript()) will resume as if the called script exited cleanly.
- This call will never return.


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This function was added in 1.86.8193.35 of NWN:EE.


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See Also

 author: Shadguy