Adds a wait action to an objects queue.
Time, in seconds, to wait. (Default: 0.0)
Adding ActionWait() to an object action queue causes the object to pause fSeconds seconds before performing the next action in the queue.
ActionWait() is useful for getting NPCs or other objects to stop what they're doing for a short amount of time before continuing a further sequence of actions.
N.B., ActionWait will NOT introduce a pause in the execution of your script - nothing will. If you want to delay the engine's execution of a piece of code (rather than an object's execution of an action), you should use DelayCommand() on an ExecuteScript() call instead.
/* This code in an NPC's script will queue a set of actions to * make the NPC walk to a waypoint ("WP_LOOKING_1"), * yell "Is anyone there?", pause 5 seconds for a response, * and be suitably disappointed */ ActionMoveToObject(GetObjectByTag("WP_LOOKING_1")); ActionSpeakString("Is anyone there?"); ActionWait(5.0); ActionSpeakString("Dang!"); // --- NPC/NPC conversation --- /* This sequence of Actions in a trigger's OnEnter script * will simulate a short conversation between two nearby NPCs.*/ object oFrodo = GetObjectByTag("Frodo"); object oSam = GetObjectByTag("Sam"); AssignCommand(oSam, ActionWait(2.0)); AssignCommand(oFrodo, ActionSpeakString("Oh, Sam, will we ever make it to Mordor?")); AssignCommand(oFrodo, ActionWait(4.0)); AssignCommand(oSam, ActionSpeakString("Of course we will, Master Frodo, if that pesky Gollum doesn't strangle us first.")); AssignCommand(oSam, ActionWait(4.0)); AssignCommand(oFrodo, ActionSpeakString("You're always so cheerful, Sam. I'm glad we're pals"); AssignCommand(oSam, ActionSpeakString("Pals? When this is over, you and I are going to have a long talk about the definition of 'walking holiday'.");
author: Iskander Merriman, editor: Dave Robinson